Merge pull request #1466 from lioncash/unused
gl_shader_decompiler: Remove unused variables in TMML's implementation
This commit is contained in:
commit
bc6939beaa
|
@ -2299,8 +2299,7 @@ private:
|
|||
ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
||||
"NDV is not implemented");
|
||||
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const std::string sampler =
|
||||
|
@ -2311,13 +2310,11 @@ private:
|
|||
std::string coord;
|
||||
switch (texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture1D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
coord = "float coords = " + x + ';';
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
|
@ -2327,8 +2324,7 @@ private:
|
|||
UNREACHABLE();
|
||||
|
||||
// Fallback to interpreting as a 2D texture for now
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue