android: Use the center of the object and reduce draw calls
This commit is contained in:
parent
7dd02363a3
commit
bde568c3c5
@ -12,6 +12,7 @@ import android.view.KeyEvent;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.WindowManager;
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import android.widget.SeekBar;
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import android.widget.TextView;
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@ -164,6 +165,9 @@ public final class EmulationActivity extends AppCompatActivity {
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}
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private void enableFullscreenImmersive() {
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getWindow().getAttributes().layoutInDisplayCutoutMode=
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
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// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar.
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mDecorView.setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
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@ -186,7 +186,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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scale = 0.38f;
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break;
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default:
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scale = 0.40f;
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scale = 0.43f;
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break;
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}
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@ -215,10 +215,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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// Now set the bounds for the InputOverlayDrawableButton.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableButton will be.
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overlayDrawable.setBounds(drawableX, drawableY, drawableX + width, drawableY + height);
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overlayDrawable.setBounds(drawableX - (width / 2), drawableY - (height / 2), drawableX + (width / 2), drawableY + (height / 2));
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX, drawableY);
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overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2));
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return overlayDrawable;
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}
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@ -278,10 +278,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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// Now set the bounds for the InputOverlayDrawableDpad.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableDpad will be.
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overlayDrawable.setBounds(drawableX, drawableY, drawableX + width, drawableY + height);
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overlayDrawable.setBounds(drawableX - (width / 2), drawableY - (height / 2), drawableX + (width / 2), drawableY + (height / 2));
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX, drawableY);
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overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2));
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return overlayDrawable;
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}
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@ -306,7 +306,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on user preference
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float scale = 0.35f;
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float scale = 0.40f;
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scale *= (sPrefs.getInt("controlScale", 50) + 50);
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scale /= 100;
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@ -320,12 +320,12 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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int drawableX = (int) sPrefs.getFloat(button + orientation + "-X", 0f);
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int drawableY = (int) sPrefs.getFloat(button + orientation + "-Y", 0f);
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float outerScale = 1.3f;
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float outerScale = 1.66f;
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// Now set the bounds for the InputOverlayDrawableJoystick.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableJoystick will be.
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int outerSize = bitmapOuter.getWidth();
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Rect outerRect = new Rect(drawableX, drawableY, drawableX + outerSize, drawableY + outerSize);
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Rect outerRect = new Rect(drawableX - (outerSize / 2), drawableY - (outerSize / 2), drawableX + (outerSize / 2), drawableY + (outerSize / 2));
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Rect innerRect = new Rect(0, 0, (int) (outerSize / outerScale), (int) (outerSize / outerScale));
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// Send the drawableId to the joystick so it can be referenced when saving control position.
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@ -362,12 +362,13 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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if (isInEditMode()) {
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return onTouchWhileEditing(event);
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}
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boolean should_update_view = false;
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for (InputOverlayDrawableButton button : overlayButtons) {
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if (!button.updateStatus(event)) {
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continue;
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}
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus());
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should_update_view = true;
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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@ -378,6 +379,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus());
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should_update_view = true;
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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@ -387,6 +389,11 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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int axisID = joystick.getJoystickId();
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NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus());
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should_update_view = true;
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}
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if (should_update_view) {
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invalidate();
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}
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if (!mPreferences.getBoolean("isTouchEnabled", true)) {
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@ -420,8 +427,6 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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NativeLibrary.onTouchReleased(pointerId);
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}
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invalidate();
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return true;
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}
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@ -536,11 +541,11 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.joystick_range,
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R.drawable.joystick, R.drawable.joystick_depressed, StickType.STICK_R, ButtonType.STICK_R, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle13", true)) {
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if (mPreferences.getBoolean("buttonToggle13", false)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_home,
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R.drawable.facebutton_home_depressed, ButtonType.BUTTON_HOME, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle14", true)) {
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if (mPreferences.getBoolean("buttonToggle14", false)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_screenshot,
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R.drawable.facebutton_screenshot_depressed, ButtonType.BUTTON_CAPTURE, orientation));
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}
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@ -580,7 +585,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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if (!mPreferences.getBoolean("OverlayInit", false)) {
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defaultOverlayLandscape();
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}
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resetButtonPlacement();
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SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
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sPrefsEditor.putBoolean("OverlayInit", true);
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sPrefsEditor.apply();
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@ -596,7 +601,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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// Get screen size
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Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
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DisplayMetrics outMetrics = new DisplayMetrics();
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display.getMetrics(outMetrics);
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display.getRealMetrics(outMetrics);
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float maxX = outMetrics.heightPixels;
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float maxY = outMetrics.widthPixels;
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// Height and width changes depending on orientation. Use the larger value for height.
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@ -605,6 +610,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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maxX = maxY;
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maxY = tmp;
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}
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Resources res = getResources();
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// Each value is a percent from max X/Y stored as an int. Have to bring that value down
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@ -621,8 +627,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener,
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sPrefsEditor.putFloat(ButtonType.TRIGGER_ZL + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_UP_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_UP_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_DPAD_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_R_X) / 1000) * maxX));
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@ -67,6 +67,7 @@ public final class InputOverlayDrawableButton {
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int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
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boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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boolean current_state = mPressedState;
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if (isActionDown) {
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if (!getBounds().contains(xPosition, yPosition)) {
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@ -121,12 +121,16 @@ public final class InputOverlayDrawableDpad {
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maxY -= getBounds().centerY();
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final float AxisX = touchX / maxX;
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final float AxisY = touchY / maxY;
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final boolean up_state = mUpButtonState;
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final boolean down_state = mDownButtonState;
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final boolean left_state = mLeftButtonState;
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final boolean right_state = mRightButtonState;
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mUpButtonState = AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mDownButtonState = AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mLeftButtonState = AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mRightButtonState = AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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return true;
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return up_state != mUpButtonState || down_state != mDownButtonState || left_state != mLeftButtonState || right_state != mRightButtonState;
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}
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return false;
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@ -140,6 +140,8 @@ public final class InputOverlayDrawableJoystick {
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maxY -= getVirtBounds().centerY();
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final float AxisX = touchX / maxX;
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final float AxisY = touchY / maxY;
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final float oldXAxis = mXAxis;
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final float oldYAxis = mYAxis;
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// Clamp the circle pad input to a circle
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final float angle = (float) Math.atan2(AxisY, AxisX);
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@ -150,7 +152,7 @@ public final class InputOverlayDrawableJoystick {
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mXAxis = ((float) Math.cos(angle) * radius);
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mYAxis = ((float) Math.sin(angle) * radius);
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SetInnerBounds();
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return true;
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return oldXAxis != mXAxis && oldYAxis != mYAxis;
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}
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return false;
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@ -20,17 +20,17 @@
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</aapt:attr>
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</path>
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<path android:fillAlpha="0.6"
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android:pathData="M18.74,64.84A132.8,132.8 0,1 0,200.8 18.74,132.8 132.8,0 0,0 18.74,64.84ZM230,190.72A113.12,113.12 0,1 1,190.72 35.64,113.12 113.12,0 0,1 230,190.72Z" android:strokeAlpha="0.6">
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android:pathData="m18.72,64.82a132.8,132.8 0,1 0,182.06 -46.1,132.8 132.8,0 0,0 -182.06,46.1zM229.98,190.7a113.12,113.12 0,1 1,-39.28 -155.08,113.12 113.12,0 0,1 39.28,155.08z" android:strokeAlpha="0.6">
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<aapt:attr name="android:fillColor">
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<gradient android:centerX="132.84" android:centerY="132.73"
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android:gradientRadius="132.8" android:type="radial">
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<gradient android:centerX="132.82" android:centerY="132.7"
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android:gradientRadius="141.24" android:type="radial">
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<item android:color="#FF969696" android:offset="0"/>
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<item android:color="#FF949494" android:offset="0.45"/>
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<item android:color="#FF8D8D8D" android:offset="0.61"/>
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<item android:color="#FF828282" android:offset="0.72"/>
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<item android:color="#FF717171" android:offset="0.82"/>
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<item android:color="#FF5B5B5B" android:offset="0.9"/>
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<item android:color="#FF404040" android:offset="0.97"/>
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<item android:color="#FF949494" android:offset="0.8"/>
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<item android:color="#FF8D8D8D" android:offset="0.84"/>
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<item android:color="#FF828282" android:offset="0.87"/>
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<item android:color="#FF717171" android:offset="0.9"/>
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<item android:color="#FF5B5B5B" android:offset="0.94"/>
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<item android:color="#FF404040" android:offset="0.98"/>
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<item android:color="#FF303030" android:offset="1"/>
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</gradient>
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</aapt:attr>
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@ -23,7 +23,7 @@
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<TextView
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android:id="@+id/show_fps_text"
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android:layout_marginStart="8dp"
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android:layout_marginStart="18dp"
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android:layout_marginTop="2dp"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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@ -4,35 +4,35 @@
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<integer name="game_grid_columns">1</integer>
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<!-- Default SWITCH landscape layout -->
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<integer name="SWITCH_BUTTON_A_X">930</integer>
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<integer name="SWITCH_BUTTON_A_Y">610</integer>
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<integer name="SWITCH_BUTTON_B_X">870</integer>
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<integer name="SWITCH_BUTTON_B_Y">720</integer>
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<integer name="SWITCH_BUTTON_X_X">870</integer>
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<integer name="SWITCH_BUTTON_X_Y">500</integer>
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<integer name="SWITCH_BUTTON_Y_X">810</integer>
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<integer name="SWITCH_BUTTON_Y_Y">610</integer>
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<integer name="SWITCH_STICK_L_X">170</integer>
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<integer name="SWITCH_STICK_L_Y">740</integer>
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<integer name="SWITCH_STICK_R_X">715</integer>
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<integer name="SWITCH_STICK_R_Y">740</integer>
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<integer name="SWITCH_TRIGGER_L_X">13</integer>
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<integer name="SWITCH_TRIGGER_L_Y">125</integer>
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<integer name="SWITCH_TRIGGER_R_X">895</integer>
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<integer name="SWITCH_TRIGGER_R_Y">125</integer>
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<integer name="SWITCH_TRIGGER_ZL_X">13</integer>
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<integer name="SWITCH_TRIGGER_ZL_Y">0</integer>
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<integer name="SWITCH_TRIGGER_ZR_X">895</integer>
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<integer name="SWITCH_TRIGGER_ZR_Y">0</integer>
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<integer name="SWITCH_BUTTON_MINUS_X">440</integer>
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<integer name="SWITCH_BUTTON_MINUS_Y">850</integer>
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<integer name="SWITCH_BUTTON_PLUS_X">520</integer>
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<integer name="SWITCH_BUTTON_PLUS_Y">850</integer>
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<integer name="SWITCH_BUTTON_HOME_X">600</integer>
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<integer name="SWITCH_BUTTON_HOME_Y">890</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_X">360</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_Y">890</integer>
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<integer name="SWITCH_BUTTON_UP_X">35</integer>
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<integer name="SWITCH_BUTTON_UP_Y">480</integer>
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<integer name="SWITCH_BUTTON_A_X">760</integer>
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<integer name="SWITCH_BUTTON_A_Y">810</integer>
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<integer name="SWITCH_BUTTON_B_X">710</integer>
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<integer name="SWITCH_BUTTON_B_Y">920</integer>
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<integer name="SWITCH_BUTTON_X_X">710</integer>
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<integer name="SWITCH_BUTTON_X_Y">700</integer>
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<integer name="SWITCH_BUTTON_Y_X">660</integer>
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<integer name="SWITCH_BUTTON_Y_Y">810</integer>
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<integer name="SWITCH_STICK_L_X">100</integer>
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<integer name="SWITCH_STICK_L_Y">670</integer>
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<integer name="SWITCH_STICK_R_X">900</integer>
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<integer name="SWITCH_STICK_R_Y">670</integer>
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<integer name="SWITCH_TRIGGER_L_X">70</integer>
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<integer name="SWITCH_TRIGGER_L_Y">220</integer>
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<integer name="SWITCH_TRIGGER_R_X">930</integer>
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<integer name="SWITCH_TRIGGER_R_Y">220</integer>
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<integer name="SWITCH_TRIGGER_ZL_X">70</integer>
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<integer name="SWITCH_TRIGGER_ZL_Y">90</integer>
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<integer name="SWITCH_TRIGGER_ZR_X">930</integer>
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<integer name="SWITCH_TRIGGER_ZR_Y">90</integer>
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<integer name="SWITCH_BUTTON_MINUS_X">460</integer>
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<integer name="SWITCH_BUTTON_MINUS_Y">955</integer>
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<integer name="SWITCH_BUTTON_PLUS_X">540</integer>
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<integer name="SWITCH_BUTTON_PLUS_Y">955</integer>
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<integer name="SWITCH_BUTTON_HOME_X">620</integer>
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<integer name="SWITCH_BUTTON_HOME_Y">960</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_X">380</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_Y">960</integer>
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<integer name="SWITCH_BUTTON_DPAD_X">260</integer>
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<integer name="SWITCH_BUTTON_DPAD_Y">810</integer>
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</resources>
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