qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
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@ -5,6 +5,7 @@
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#include <memory>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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@ -427,7 +427,7 @@ bool RegisteredCache::RawInstallYuzuMeta(const CNMT& cnmt) {
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}
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Refresh();
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return std::find_if(yuzu_meta.begin(), yuzu_meta.end(),
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[&cnmt](const std::pair<const u64, CNMT>& kv) {
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[&cnmt](const std::pair<u64, CNMT>& kv) {
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return kv.second.GetType() == cnmt.GetType() &&
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kv.second.GetTitleID() == cnmt.GetTitleID();
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}) != yuzu_meta.end();
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@ -24,6 +24,7 @@
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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@ -114,6 +115,9 @@ GMainWindow::GMainWindow()
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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show();
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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@ -309,6 +313,8 @@ void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Install_File_NAND, &QAction::triggered, this,
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&GMainWindow::OnMenuInstallToNAND);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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@ -612,6 +618,89 @@ void GMainWindow::OnMenuLoadFolder() {
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}
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}
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void GMainWindow::OnMenuInstallToNAND() {
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const static QString file_filter =
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tr("Installable Switch File (*.nca *.xci);;Nintendo Content Archive (*.nca);;NX Cartridge "
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"Image (*.xci)");
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QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
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UISettings::values.roms_path, file_filter);
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if (!filename.isEmpty()) {
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if (filename.endsWith("xci", Qt::CaseInsensitive)) {
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const auto xci = std::make_shared<FileSys::XCI>(
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vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
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if (xci->GetStatus() != Loader::ResultStatus::Success) {
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QMessageBox::critical(
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this, tr("Failed to Install XCI"),
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tr("The XCI file you provided is invalid. Please double-check your encryption "
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"keys and the file and try again."));
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return;
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}
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if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(xci)) {
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QMessageBox::critical(
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this, tr("Failed to Install XCI"),
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tr("There was an error while attempting to install the provided XCI file. It "
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"could have an incorrect format or be missing a metadata entry. Please "
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"double-check your file and try again."));
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} else {
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QMessageBox::information(this, tr("Successfully Installed XCI"),
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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}
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} else {
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const auto nca = std::make_shared<FileSys::NCA>(
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vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
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if (nca->GetStatus() != Loader::ResultStatus::Success) {
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QMessageBox::critical(
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this, tr("Failed to Install NCA"),
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tr("The NCA file you provided is invalid. Please double-check your encryption "
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"keys and the file and try again."));
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return;
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}
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const static QStringList tt_options{"System Application",
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"System Archive",
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"System Application Update",
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"Firmware Package (Type A)",
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"Firmware Package (Type B)",
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"Game",
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"Game Update",
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"Game DLC",
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"Delta Title"};
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bool ok;
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const auto item = QInputDialog::getItem(
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this, tr("Select NCA Install Type..."),
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tr("Please select the type of title you would like to install this NCA as:\n(In "
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"most instances, the default 'Game' is fine.)"),
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tt_options, 5, false, &ok);
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auto index = tt_options.indexOf(item);
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if (!ok || index == -1) {
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QMessageBox::critical(this, tr("Failed to Install NCA"),
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tr("The title type you selected for the NCA is invalid."));
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return;
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}
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if (index >= 5)
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index += 0x80;
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if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(
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nca, static_cast<FileSys::TitleType>(index))) {
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QMessageBox::critical(this, tr("Failed to Install NCA"),
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tr("There was an error while attempting to install the "
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"provided NCA file. An error might have occured creating "
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"the metadata file or parsing the NCA. Please "
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"double-check your file and try again."));
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} else {
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QMessageBox::information(this, tr("Successfully Installed NCA"),
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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}
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}
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}
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}
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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@ -125,6 +125,7 @@ private slots:
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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@ -57,6 +57,8 @@
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<string>Recent Files</string>
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</property>
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</widget>
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<addaction name="action_Install_File_NAND" />
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<addaction name="separator"/>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Folder"/>
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<addaction name="separator"/>
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@ -102,6 +104,11 @@
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<addaction name="menu_View"/>
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<addaction name="menu_Help"/>
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</widget>
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<action name="action_Install_File_NAND">
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<property name="text">
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<string>Install File to NAND...</string>
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</property>
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</action>
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<action name="action_Load_File">
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<property name="text">
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<string>Load File...</string>
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