video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
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@ -168,7 +168,7 @@ private:
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};
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inline void PushImageDescriptors(TextureCache& texture_cache,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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UpdateDescriptorQueue& update_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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@ -125,7 +125,7 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_,
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Scheduler& scheduler_, StagingBufferPool& staging_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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DescriptorPool& descriptor_pool)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_},
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@ -59,7 +59,7 @@ class BufferCacheRuntime {
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public:
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explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_,
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Scheduler& scheduler_, StagingBufferPool& staging_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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DescriptorPool& descriptor_pool);
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void Finish();
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@ -126,7 +126,7 @@ private:
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MemoryAllocator& memory_allocator;
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Scheduler& scheduler;
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StagingBufferPool& staging_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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vk::Buffer quad_array_lut;
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MemoryCommit quad_array_lut_commit;
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@ -202,7 +202,7 @@ ComputePass::~ComputePass() = default;
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Uint8Pass::Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_)
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UpdateDescriptorQueue& update_descriptor_queue_)
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: ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
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VULKAN_UINT8_COMP_SPV),
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@ -244,7 +244,7 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
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QuadIndexedPass::QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_)
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UpdateDescriptorQueue& update_descriptor_queue_)
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: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
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INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
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COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 2>, VULKAN_QUAD_INDEXED_COMP_SPV),
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@ -306,7 +306,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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MemoryAllocator& memory_allocator_)
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: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
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ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
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@ -21,7 +21,7 @@ namespace Vulkan {
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class Device;
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class StagingBufferPool;
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class Scheduler;
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class VKUpdateDescriptorQueue;
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class UpdateDescriptorQueue;
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class Image;
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struct StagingBufferRef;
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@ -50,7 +50,7 @@ class Uint8Pass final : public ComputePass {
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public:
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explicit Uint8Pass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_);
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UpdateDescriptorQueue& update_descriptor_queue_);
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~Uint8Pass();
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/// Assemble uint8 indices into an uint16 index buffer
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@ -61,7 +61,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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};
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class QuadIndexedPass final : public ComputePass {
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@ -69,7 +69,7 @@ public:
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explicit QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_);
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UpdateDescriptorQueue& update_descriptor_queue_);
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~QuadIndexedPass();
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std::pair<VkBuffer, VkDeviceSize> Assemble(
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@ -79,7 +79,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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};
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class ASTCDecoderPass final : public ComputePass {
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@ -87,7 +87,7 @@ public:
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explicit ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
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DescriptorPool& descriptor_pool_,
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StagingBufferPool& staging_buffer_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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MemoryAllocator& memory_allocator_);
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~ASTCDecoderPass();
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@ -97,7 +97,7 @@ public:
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private:
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Scheduler& scheduler;
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StagingBufferPool& staging_buffer_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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MemoryAllocator& memory_allocator;
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};
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@ -25,7 +25,7 @@ using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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@ -29,7 +29,7 @@ class Scheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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@ -46,7 +46,7 @@ public:
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private:
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const Device& device;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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Shader::Info info;
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VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
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@ -218,7 +218,7 @@ GraphicsPipeline::GraphicsPipeline(
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Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, Scheduler& scheduler_,
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BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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@ -63,7 +63,7 @@ class PipelineStatistics;
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class RenderPassCache;
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class RescalingPushConstant;
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class Scheduler;
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class VKUpdateDescriptorQueue;
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class UpdateDescriptorQueue;
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class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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@ -73,7 +73,7 @@ public:
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Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
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Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
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VideoCore::ShaderNotify* shader_notify, const Device& device,
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DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
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DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics,
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RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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@ -126,7 +126,7 @@ private:
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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Scheduler& scheduler;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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void (*configure_func)(GraphicsPipeline*, bool){};
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@ -263,7 +263,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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UpdateDescriptorQueue& update_descriptor_queue_,
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RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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@ -82,7 +82,7 @@ class PipelineStatistics;
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class RasterizerVulkan;
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class RenderPassCache;
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class Scheduler;
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class VKUpdateDescriptorQueue;
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class UpdateDescriptorQueue;
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using VideoCommon::ShaderInfo;
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@ -104,7 +104,7 @@ public:
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Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, const Device& device,
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Scheduler& scheduler, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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UpdateDescriptorQueue& update_descriptor_queue,
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RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
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TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
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~PipelineCache();
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@ -140,7 +140,7 @@ private:
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const Device& device;
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Scheduler& scheduler;
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DescriptorPool& descriptor_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UpdateDescriptorQueue& update_descriptor_queue;
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RenderPassCache& render_pass_cache;
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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@ -146,7 +146,7 @@ private:
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StagingBufferPool staging_pool;
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DescriptorPool descriptor_pool;
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VKUpdateDescriptorQueue update_descriptor_queue;
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UpdateDescriptorQueue update_descriptor_queue;
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BlitImageHelper blit_image;
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ASTCDecoderPass astc_decoder_pass;
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RenderPassCache render_pass_cache;
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@ -12,18 +12,18 @@
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namespace Vulkan {
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VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_)
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UpdateDescriptorQueue::UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_)
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: device{device_}, scheduler{scheduler_} {
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payload_cursor = payload.data();
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}
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VKUpdateDescriptorQueue::~VKUpdateDescriptorQueue() = default;
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UpdateDescriptorQueue::~UpdateDescriptorQueue() = default;
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void VKUpdateDescriptorQueue::TickFrame() {
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void UpdateDescriptorQueue::TickFrame() {
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payload_cursor = payload.data();
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}
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void VKUpdateDescriptorQueue::Acquire() {
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void UpdateDescriptorQueue::Acquire() {
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// Minimum number of entries required.
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// This is the maximum number of entries a single draw call migth use.
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static constexpr size_t MIN_ENTRIES = 0x400;
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@ -28,10 +28,10 @@ struct DescriptorUpdateEntry {
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};
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};
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class VKUpdateDescriptorQueue final {
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class UpdateDescriptorQueue final {
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public:
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explicit VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_);
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~VKUpdateDescriptorQueue();
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explicit UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_);
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~UpdateDescriptorQueue();
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void TickFrame();
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