gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
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@ -1018,7 +1018,14 @@ public:
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}
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} instanced_arrays;
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INSERT_UNION_PADDING_WORDS(0x6);
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INSERT_UNION_PADDING_WORDS(0x4);
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union {
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BitField<0, 1, u32> enable;
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BitField<4, 8, u32> unk4;
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} vp_point_size;
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INSERT_UNION_PADDING_WORDS(1);
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Cull cull;
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@ -1503,6 +1510,7 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(vp_point_size, 0x644);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(pixel_center_integer, 0x649);
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ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
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@ -1272,6 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
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// in OpenGL).
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state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE;
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state.point.size = std::max(1.0f, regs.point_size);
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}
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@ -127,6 +127,7 @@ void OpenGLState::ApplyClipDistances() {
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}
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void OpenGLState::ApplyPointSize() {
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Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
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if (UpdateValue(cur_state.point.size, point.size)) {
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glPointSize(point.size);
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}
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@ -131,7 +131,8 @@ public:
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std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
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struct {
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float size = 1.0f; // GL_POINT_SIZE
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GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE
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GLfloat size = 1.0f; // GL_POINT_SIZE
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} point;
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struct {
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