Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
This commit is contained in:
commit
c3e1ffc44b
@ -319,13 +319,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
|
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format,
|
||||||
|
GLsizei gl_num_levels) {
|
||||||
const GLenum target = ImageTarget(info);
|
const GLenum target = ImageTarget(info);
|
||||||
const GLsizei width = info.size.width;
|
const GLsizei width = info.size.width;
|
||||||
const GLsizei height = info.size.height;
|
const GLsizei height = info.size.height;
|
||||||
const GLsizei depth = info.size.depth;
|
const GLsizei depth = info.size.depth;
|
||||||
const int max_host_mip_levels = std::bit_width(info.size.width);
|
|
||||||
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
|
|
||||||
const GLsizei num_layers = info.resources.layers;
|
const GLsizei num_layers = info.resources.layers;
|
||||||
const GLsizei num_samples = info.num_samples;
|
const GLsizei num_samples = info.num_samples;
|
||||||
|
|
||||||
@ -337,10 +336,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||||||
}
|
}
|
||||||
switch (target) {
|
switch (target) {
|
||||||
case GL_TEXTURE_1D_ARRAY:
|
case GL_TEXTURE_1D_ARRAY:
|
||||||
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
|
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_2D_ARRAY:
|
case GL_TEXTURE_2D_ARRAY:
|
||||||
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
|
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
|
||||||
// TODO: Where should 'fixedsamplelocations' come from?
|
// TODO: Where should 'fixedsamplelocations' come from?
|
||||||
@ -350,10 +349,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GL_TEXTURE_RECTANGLE:
|
case GL_TEXTURE_RECTANGLE:
|
||||||
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
|
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_3D:
|
case GL_TEXTURE_3D:
|
||||||
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
|
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_BUFFER:
|
case GL_TEXTURE_BUFFER:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
@ -698,7 +697,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
|
|||||||
gl_format = tuple.format;
|
gl_format = tuple.format;
|
||||||
gl_type = tuple.type;
|
gl_type = tuple.type;
|
||||||
}
|
}
|
||||||
texture = MakeImage(info, gl_internal_format);
|
const int max_host_mip_levels = std::bit_width(info.size.width);
|
||||||
|
gl_num_levels = std::min(info.resources.levels, max_host_mip_levels);
|
||||||
|
texture = MakeImage(info, gl_internal_format, gl_num_levels);
|
||||||
current_texture = texture.handle;
|
current_texture = texture.handle;
|
||||||
if (runtime->device.HasDebuggingToolAttached()) {
|
if (runtime->device.HasDebuggingToolAttached()) {
|
||||||
const std::string name = VideoCommon::Name(*this);
|
const std::string name = VideoCommon::Name(*this);
|
||||||
@ -726,6 +727,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
|
|||||||
u32 current_image_height = std::numeric_limits<u32>::max();
|
u32 current_image_height = std::numeric_limits<u32>::max();
|
||||||
|
|
||||||
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
||||||
|
if (copy.image_subresource.base_level >= gl_num_levels) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (current_row_length != copy.buffer_row_length) {
|
if (current_row_length != copy.buffer_row_length) {
|
||||||
current_row_length = copy.buffer_row_length;
|
current_row_length = copy.buffer_row_length;
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
|
||||||
@ -755,6 +759,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
|
|||||||
u32 current_image_height = std::numeric_limits<u32>::max();
|
u32 current_image_height = std::numeric_limits<u32>::max();
|
||||||
|
|
||||||
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
for (const VideoCommon::BufferImageCopy& copy : copies) {
|
||||||
|
if (copy.image_subresource.base_level >= gl_num_levels) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (current_row_length != copy.buffer_row_length) {
|
if (current_row_length != copy.buffer_row_length) {
|
||||||
current_row_length = copy.buffer_row_length;
|
current_row_length = copy.buffer_row_length;
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
|
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
|
||||||
@ -794,7 +801,7 @@ GLuint Image::StorageHandle() noexcept {
|
|||||||
}
|
}
|
||||||
store_view.Create();
|
store_view.Create();
|
||||||
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
|
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
|
||||||
info.resources.levels, 0, info.resources.layers);
|
gl_num_levels, 0, info.resources.layers);
|
||||||
return store_view.handle;
|
return store_view.handle;
|
||||||
default:
|
default:
|
||||||
return current_texture;
|
return current_texture;
|
||||||
@ -964,7 +971,7 @@ void Image::Scale(bool up_scale) {
|
|||||||
auto dst_info = info;
|
auto dst_info = info;
|
||||||
dst_info.size.width = scaled_width;
|
dst_info.size.width = scaled_width;
|
||||||
dst_info.size.height = scaled_height;
|
dst_info.size.height = scaled_height;
|
||||||
upscaled_backup = MakeImage(dst_info, gl_internal_format);
|
upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels);
|
||||||
}
|
}
|
||||||
const u32 src_width = up_scale ? original_width : scaled_width;
|
const u32 src_width = up_scale ? original_width : scaled_width;
|
||||||
const u32 src_height = up_scale ? original_height : scaled_height;
|
const u32 src_height = up_scale ? original_height : scaled_height;
|
||||||
|
@ -221,6 +221,7 @@ private:
|
|||||||
GLenum gl_internal_format = GL_NONE;
|
GLenum gl_internal_format = GL_NONE;
|
||||||
GLenum gl_format = GL_NONE;
|
GLenum gl_format = GL_NONE;
|
||||||
GLenum gl_type = GL_NONE;
|
GLenum gl_type = GL_NONE;
|
||||||
|
GLsizei gl_num_levels{};
|
||||||
TextureCacheRuntime* runtime{};
|
TextureCacheRuntime* runtime{};
|
||||||
GLuint current_texture{};
|
GLuint current_texture{};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user