shader/arithmetic: Reduce RRO stub severity
This commit is contained in:
parent
35d40b74b3
commit
c4374d0d41
|
@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
|
|||
case OpCode::Id::RRO_C:
|
||||
case OpCode::Id::RRO_R:
|
||||
case OpCode::Id::RRO_IMM: {
|
||||
LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
|
||||
|
||||
// Currently RRO is only implemented as a register move.
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
SetRegister(bb, instr.gpr0, op_b);
|
||||
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
|
Loading…
Reference in New Issue