texture_cache: Use pre-allocated buffer for texture uploads
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9933121256
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@ -39,6 +39,12 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
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sampler_descriptor.cubemap_anisotropy.Assign(1);
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// These values were chosen based on typical peak swizzle data sizes seen in some titles
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static constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
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static constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
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swizzle_data_buffer.reserve(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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unswizzle_data_buffer.reserve(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
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// Make sure the first index is reserved for the null resources
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// This way the null resource becomes a compile time constant
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void(slot_images.insert(NullImageParams{}));
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@ -734,13 +740,21 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
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gpu_memory->ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
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const auto uploads = FullUploadSwizzles(image.info);
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runtime.AccelerateImageUpload(image, staging, uploads);
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} else if (True(image.flags & ImageFlagBits::Converted)) {
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std::vector<u8> unswizzled_data(image.unswizzled_size_bytes);
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auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, unswizzled_data);
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ConvertImage(unswizzled_data, image.info, mapped_span, copies);
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return;
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}
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const size_t guest_size_bytes = image.guest_size_bytes;
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swizzle_data_buffer.resize(guest_size_bytes);
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gpu_memory->ReadBlockUnsafe(gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
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if (True(image.flags & ImageFlagBits::Converted)) {
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unswizzle_data_buffer.resize(image.unswizzled_size_bytes);
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auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data_buffer,
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unswizzle_data_buffer);
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ConvertImage(unswizzle_data_buffer, image.info, mapped_span, copies);
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image.UploadMemory(staging, copies);
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} else {
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const auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, mapped_span);
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const auto copies =
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UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data_buffer, mapped_span);
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image.UploadMemory(staging, copies);
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}
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}
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@ -910,7 +924,7 @@ void TextureCache<P>::InvalidateScale(Image& image) {
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}
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template <class P>
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u64 TextureCache<P>::GetScaledImageSizeBytes(ImageBase& image) {
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u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
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const u64 scale_up = static_cast<u64>(Settings::values.resolution_info.up_scale *
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Settings::values.resolution_info.up_scale);
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const u64 down_shift = static_cast<u64>(Settings::values.resolution_info.down_shift +
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@ -368,7 +368,7 @@ private:
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void InvalidateScale(Image& image);
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bool ScaleUp(Image& image);
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bool ScaleDown(Image& image);
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u64 GetScaledImageSizeBytes(ImageBase& image);
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u64 GetScaledImageSizeBytes(const ImageBase& image);
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Runtime& runtime;
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@ -417,6 +417,9 @@ private:
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std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
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std::vector<u8> swizzle_data_buffer;
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std::vector<u8> unswizzle_data_buffer;
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u64 modification_tick = 0;
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u64 frame_tick = 0;
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};
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@ -765,8 +765,9 @@ bool IsValidEntry(const Tegra::MemoryManager& gpu_memory, const TICEntry& config
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}
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std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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const ImageInfo& info, std::span<u8> output) {
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const size_t guest_size_bytes = CalculateGuestSizeInBytes(info);
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const ImageInfo& info, std::span<const u8> input,
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std::span<u8> output) {
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const size_t guest_size_bytes = input.size_bytes();
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const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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const Extent3D size = info.size;
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@ -789,10 +790,6 @@ std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GP
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.image_extent = size,
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}};
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}
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const auto input_data = std::make_unique<u8[]>(guest_size_bytes);
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gpu_memory.ReadBlockUnsafe(gpu_addr, input_data.get(), guest_size_bytes);
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const std::span<const u8> input(input_data.get(), guest_size_bytes);
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const LevelInfo level_info = MakeLevelInfo(info);
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const s32 num_layers = info.resources.layers;
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const s32 num_levels = info.resources.levels;
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@ -59,6 +59,7 @@ struct OverlapResult {
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[[nodiscard]] std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory,
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GPUVAddr gpu_addr, const ImageInfo& info,
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std::span<const u8> input,
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std::span<u8> output);
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[[nodiscard]] BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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