core: Construct/Destruct DeviceMemory on Init/Shutdown.
This commit is contained in:
parent
d0162fc3d7
commit
c53454ff46
|
@ -114,7 +114,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|||
}
|
||||
struct System::Impl {
|
||||
explicit Impl(System& system)
|
||||
: kernel{system}, device_memory{system}, fs_controller{system}, memory{system},
|
||||
: kernel{system}, fs_controller{system}, memory{system},
|
||||
cpu_manager{system}, reporter{system}, applet_manager{system} {}
|
||||
|
||||
CoreManager& CurrentCoreManager() {
|
||||
|
@ -141,6 +141,8 @@ struct System::Impl {
|
|||
ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
|
||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||
|
||||
device_memory = std::make_unique<DeviceMemory>(system);
|
||||
|
||||
core_timing.Initialize();
|
||||
kernel.Initialize();
|
||||
cpu_manager.Initialize();
|
||||
|
@ -277,6 +279,7 @@ struct System::Impl {
|
|||
telemetry_session.reset();
|
||||
perf_stats.reset();
|
||||
gpu_core.reset();
|
||||
device_memory.reset();
|
||||
|
||||
// Close all CPU/threading state
|
||||
cpu_manager.Shutdown();
|
||||
|
@ -338,7 +341,6 @@ struct System::Impl {
|
|||
|
||||
Timing::CoreTiming core_timing;
|
||||
Kernel::KernelCore kernel;
|
||||
DeviceMemory device_memory;
|
||||
/// RealVfsFilesystem instance
|
||||
FileSys::VirtualFilesystem virtual_filesystem;
|
||||
/// ContentProviderUnion instance
|
||||
|
@ -348,6 +350,7 @@ struct System::Impl {
|
|||
std::unique_ptr<Loader::AppLoader> app_loader;
|
||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
|
||||
std::unique_ptr<DeviceMemory> device_memory;
|
||||
Core::Memory::Memory memory;
|
||||
CpuManager cpu_manager;
|
||||
bool is_powered_on = false;
|
||||
|
@ -475,11 +478,11 @@ Kernel::Process* System::CurrentProcess() {
|
|||
}
|
||||
|
||||
DeviceMemory& System::GetDeviceMemory() {
|
||||
return impl->device_memory;
|
||||
return *impl->device_memory;
|
||||
}
|
||||
|
||||
const DeviceMemory& System::GetDeviceMemory() const {
|
||||
return impl->device_memory;
|
||||
return *impl->device_memory;
|
||||
}
|
||||
|
||||
const Kernel::Process* System::CurrentProcess() const {
|
||||
|
|
Loading…
Reference in New Issue