Don't send a double focus change message
This commit is contained in:
parent
257a6aa2ba
commit
c62e089260
|
@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
|
||||||
|
|
||||||
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
|
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
|
||||||
auto message_queue = std::make_shared<AppletMessageQueue>(system);
|
auto message_queue = std::make_shared<AppletMessageQueue>(system);
|
||||||
// Needed on game boot
|
|
||||||
message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
|
|
||||||
|
|
||||||
auto server_manager = std::make_unique<ServerManager>(system);
|
auto server_manager = std::make_unique<ServerManager>(system);
|
||||||
|
|
||||||
server_manager->RegisterNamedService(
|
server_manager->RegisterNamedService(
|
||||||
|
|
Loading…
Reference in New Issue