correct the implementation of RGBA16UI
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@ -249,6 +249,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return PixelFormat::RGBA16U;
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return PixelFormat::RGBA16U;
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case Tegra::Texture::ComponentType::FLOAT:
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA16F;
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return PixelFormat::RGBA16F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA16UI;
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default:
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default:
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break;
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break;
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}
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}
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