Add performance statistics to status bar
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@ -253,6 +253,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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}
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void GMainWindow::ConnectMenuEvents() {
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@ -401,6 +403,8 @@ void GMainWindow::BootGame(const QString& filename) {
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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}
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status_bar_update_timer.start(1000);
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render_window->show();
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render_window->setFocus();
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@ -435,6 +439,12 @@ void GMainWindow::ShutdownGame() {
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render_window->hide();
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game_list->show();
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// Disable status bar updates
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status_bar_update_timer.stop();
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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emulation_running = false;
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}
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@ -614,6 +624,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
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graphicsSurfaceViewerWidget->show();
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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return;
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}
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 2));
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game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 1));
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
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emu_speed_label->setVisible(true);
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game_fps_label->setVisible(true);
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emu_frametime_label->setVisible(true);
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}
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bool GMainWindow::ConfirmClose() {
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if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
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return true;
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@ -127,6 +127,8 @@ private slots:
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void OnCreateGraphicsSurfaceViewer();
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private:
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void UpdateStatusBar();
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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@ -136,6 +138,7 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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@ -170,6 +170,7 @@ set(SRCS
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loader/smdh.cpp
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tracer/recorder.cpp
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memory.cpp
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perf_stats.cpp
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settings.cpp
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)
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@ -357,6 +358,7 @@ set(HEADERS
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memory.h
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memory_setup.h
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mmio.h
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perf_stats.h
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settings.h
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)
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@ -109,6 +109,11 @@ void System::PrepareReschedule() {
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reschedule_pending = true;
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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auto perf_stats = this->perf_stats.Lock();
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return perf_stats->GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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@ -140,6 +145,10 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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LOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats.Lock()->BeginSystemFrame();
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return ResultStatus::Success;
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}
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@ -6,9 +6,10 @@
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "common/synchronized_wrapper.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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class EmuWindow;
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class ARM_Interface;
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@ -83,6 +84,8 @@ public:
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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PerfStats::Results GetAndResetPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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@ -91,6 +94,8 @@ public:
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return *cpu_core;
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}
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Common::SynchronizedWrapper<PerfStats> perf_stats;
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private:
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/**
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* Initialize the emulated system.
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@ -4,6 +4,7 @@
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#include "common/bit_field.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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@ -280,6 +281,8 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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if (screen_id == 0) {
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MicroProfileFlip();
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auto perf_stats = Core::System::GetInstance().perf_stats.Lock();
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perf_stats->EndGameFrame();
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}
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return RESULT_SUCCESS;
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@ -32,7 +32,7 @@ namespace GPU {
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Regs g_regs;
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / 60;
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const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE;
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/// Event id for CoreTiming
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static int vblank_event;
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/// Total number of frames drawn
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@ -41,7 +41,7 @@ static u64 frame_count;
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static u32 time_point;
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/// Total delay caused by slow frames
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static float time_delay;
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constexpr float FIXED_FRAME_TIME = 1000.0f / 60;
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constexpr float FIXED_FRAME_TIME = 1000.0f / SCREEN_REFRESH_RATE;
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increases time needed to limit frame rate after spikes
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constexpr float MAX_LAG_TIME = 18;
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@ -13,6 +13,8 @@
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namespace GPU {
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constexpr float SCREEN_REFRESH_RATE = 60;
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// Returns index corresponding to the Regs member labeled by field_name
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// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
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// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
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@ -0,0 +1,53 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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namespace Core {
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void PerfStats::BeginSystemFrame() {
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frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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system_frames += 1;
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}
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void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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auto now = Clock::now();
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
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auto system_us_per_second =
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static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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results.emulation_speed = system_us_per_second / 1'000'000.0;
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// Reset counters
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reset_point = now;
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reset_point_system_us = current_system_time_us;
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accumulated_frametime = Clock::duration::zero();
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system_frames = 0;
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game_frames = 0;
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return results;
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}
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} // namespace Core
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@ -0,0 +1,43 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include "common/common_types.h"
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namespace Core {
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class PerfStats {
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public:
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using Clock = std::chrono::high_resolution_clock;
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struct Results {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double game_fps;
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/// Walltime per system frame, in seconds, excluding any waits
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double frametime;
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/// Ratio of walltime / emulated time elapsed
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double emulation_speed;
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};
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void BeginSystemFrame();
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void EndSystemFrame();
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void EndGameFrame();
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Results GetAndResetStats(u64 current_system_time_us);
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private:
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Clock::time_point reset_point = Clock::now();
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Clock::time_point frame_begin;
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Clock::duration accumulated_frametime = Clock::duration::zero();
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u64 reset_point_system_us = 0;
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u32 system_frames = 0;
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u32 game_frames = 0;
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};
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} // namespace Core
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@ -12,6 +12,7 @@
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#include "common/logging/log.h"
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#include "common/profiler_reporting.h"
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#include "common/synchronized_wrapper.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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@ -151,6 +152,10 @@ void RendererOpenGL::SwapBuffers() {
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auto aggregator = Common::Profiling::GetTimingResultsAggregator();
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aggregator->AddFrame(profiler.GetPreviousFrameResults());
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}
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{
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auto perf_stats = Core::System::GetInstance().perf_stats.Lock();
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perf_stats->EndSystemFrame();
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}
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// Swap buffers
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render_window->PollEvents();
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prev_state.Apply();
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profiler.BeginFrame();
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{
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auto perf_stats = Core::System::GetInstance().perf_stats.Lock();
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perf_stats->BeginSystemFrame();
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}
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RefreshRasterizerSetting();
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