glsl: Remove frag color initialization

This commit is contained in:
ameerj 2021-06-20 01:47:56 -04:00
parent 3a2dd1b483
commit cbce9ddd4a
1 changed files with 0 additions and 9 deletions

View File

@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
void EmitPrologue(EmitContext& ctx) { void EmitPrologue(EmitContext& ctx) {
InitializeOutputVaryings(ctx); InitializeOutputVaryings(ctx);
if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) {
if (ctx.info.stores_frag_color[index]) {
continue;
}
ctx.Add("frag_color{}=vec4(0,0,0,1);", index);
}
}
} }
void EmitEpilogue(EmitContext&) {} void EmitEpilogue(EmitContext&) {}