hle: Remove config_mem.h/.cpp

This is just an unused hold-over from citra, so we can get rid of this
to trim off an exposed global, among other things.
This commit is contained in:
Lioncash 2018-07-23 12:57:32 -04:00
parent 1f3889a290
commit cbe841c9c9
6 changed files with 0 additions and 102 deletions

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@ -38,8 +38,6 @@ add_library(core STATIC
frontend/input.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hle/config_mem.cpp
hle/config_mem.h
hle/ipc.h
hle/ipc_helpers.h
hle/kernel/address_arbiter.cpp

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@ -1,31 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "core/hle/config_mem.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ConfigMem {
ConfigMemDef config_mem;
void Init() {
std::memset(&config_mem, 0, sizeof(config_mem));
// Values extracted from firmware 11.2.0-35E
config_mem.kernel_version_min = 0x34;
config_mem.kernel_version_maj = 0x2;
config_mem.ns_tid = 0x0004013000008002;
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0x1;
config_mem.ctr_sdk_ver = 0x0000F297;
config_mem.firm_version_min = 0x34;
config_mem.firm_version_maj = 0x2;
config_mem.firm_sys_core_ver = 0x2;
config_mem.firm_ctr_sdk_ver = 0x0000F297;
}
} // namespace ConfigMem

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@ -1,56 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
// Configuration memory stores various hardware/kernel configuration settings. This memory page is
// read-only for ARM11 processes. I'm guessing this would normally be written to by the firmware/
// bootrom. Because we're not emulating this, and essentially just "stubbing" the functionality, I'm
// putting this as a subset of HLE for now.
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/memory.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ConfigMem {
struct ConfigMemDef {
u8 kernel_unk; // 0
u8 kernel_version_rev; // 1
u8 kernel_version_min; // 2
u8 kernel_version_maj; // 3
u32_le update_flag; // 4
u64_le ns_tid; // 8
u32_le sys_core_ver; // 10
u8 unit_info; // 14
u8 boot_firm; // 15
u8 prev_firm; // 16
INSERT_PADDING_BYTES(0x1); // 17
u32_le ctr_sdk_ver; // 18
INSERT_PADDING_BYTES(0x30 - 0x1C); // 1C
u32_le app_mem_type; // 30
INSERT_PADDING_BYTES(0x40 - 0x34); // 34
u32_le app_mem_alloc; // 40
u32_le sys_mem_alloc; // 44
u32_le base_mem_alloc; // 48
INSERT_PADDING_BYTES(0x60 - 0x4C); // 4C
u8 firm_unk; // 60
u8 firm_version_rev; // 61
u8 firm_version_min; // 62
u8 firm_version_maj; // 63
u32_le firm_sys_core_ver; // 64
u32_le firm_ctr_sdk_ver; // 68
INSERT_PADDING_BYTES(0x1000 - 0x6C); // 6C
};
static_assert(sizeof(ConfigMemDef) == Memory::CONFIG_MEMORY_SIZE,
"Config Memory structure size is wrong");
extern ConfigMemDef config_mem;
void Init();
} // namespace ConfigMem

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/config_mem.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
@ -18,8 +17,6 @@ unsigned int Object::next_object_id;
/// Initialize the kernel
void Init(u32 system_mode) {
ConfigMem::Init();
Kernel::MemoryInit(system_mode);
Kernel::ResourceLimitsInit();

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@ -11,7 +11,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
@ -62,14 +61,6 @@ void MemoryInit(u32 mem_type) {
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
}
void MemoryShutdown() {

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@ -5,7 +5,6 @@
#include <algorithm>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"