settings: Move runtime and save to parameters
These don't need to be whole new types.
This commit is contained in:
parent
df2bd251fa
commit
cdb5dea269
|
@ -222,7 +222,7 @@ public:
|
||||||
* configurations. Specifying a default value and label is required. A minimum and maximum range
|
* configurations. Specifying a default value and label is required. A minimum and maximum range
|
||||||
* can be specified for sanitization.
|
* can be specified for sanitization.
|
||||||
*/
|
*/
|
||||||
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
|
template <typename Type, bool ranged = false>
|
||||||
class Setting : public BasicSetting {
|
class Setting : public BasicSetting {
|
||||||
protected:
|
protected:
|
||||||
Setting() = default;
|
Setting() = default;
|
||||||
|
@ -245,10 +245,10 @@ public:
|
||||||
* @param category_ Category of the setting AKA INI group
|
* @param category_ Category of the setting AKA INI group
|
||||||
*/
|
*/
|
||||||
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
|
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||||
enum Category category_)
|
enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
|
||||||
requires(!ranged)
|
requires(!ranged)
|
||||||
: value{default_val},
|
: value{default_val}, default_value{default_val}, label{name}, category{category_},
|
||||||
default_value{default_val}, label{name}, category{category_}, id{linkage.count} {
|
id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
|
||||||
linkage.by_category[category].push_front(this);
|
linkage.by_category[category].push_front(this);
|
||||||
linkage.count++;
|
linkage.count++;
|
||||||
}
|
}
|
||||||
|
@ -265,10 +265,12 @@ public:
|
||||||
* @param category_ Category of the setting AKA INI group
|
* @param category_ Category of the setting AKA INI group
|
||||||
*/
|
*/
|
||||||
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||||
const Type& max_val, const std::string& name, enum Category category_)
|
const Type& max_val, const std::string& name, enum Category category_,
|
||||||
|
bool save_ = true, bool runtime_modifiable_ = false)
|
||||||
requires(ranged)
|
requires(ranged)
|
||||||
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
|
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
|
||||||
label{name}, category{category_}, id{linkage.count} {
|
label{name}, category{category_}, id{linkage.count}, save{save_},
|
||||||
|
runtime_modifiable{runtime_modifiable_} {
|
||||||
linkage.by_category[category].push_front(this);
|
linkage.by_category[category].push_front(this);
|
||||||
linkage.count++;
|
linkage.count++;
|
||||||
}
|
}
|
||||||
|
@ -455,6 +457,8 @@ protected:
|
||||||
const std::string label{}; ///< The setting's label
|
const std::string label{}; ///< The setting's label
|
||||||
const enum Category category; ///< The setting's category AKA INI group
|
const enum Category category; ///< The setting's category AKA INI group
|
||||||
const u32 id;
|
const u32 id;
|
||||||
|
bool save;
|
||||||
|
bool runtime_modifiable;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -465,8 +469,8 @@ protected:
|
||||||
*
|
*
|
||||||
* By default, the global setting is used.
|
* By default, the global setting is used.
|
||||||
*/
|
*/
|
||||||
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
|
template <typename Type, bool ranged = false>
|
||||||
class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> {
|
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* Sets a default value, label, and setting value.
|
* Sets a default value, label, and setting value.
|
||||||
|
@ -477,9 +481,9 @@ public:
|
||||||
* @param category_ Category of the setting AKA INI group
|
* @param category_ Category of the setting AKA INI group
|
||||||
*/
|
*/
|
||||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||||
Category category)
|
Category category, bool save = true, bool runtime_modifiable = false)
|
||||||
requires(!ranged)
|
requires(!ranged)
|
||||||
: Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} {
|
: Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} {
|
||||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||||
}
|
}
|
||||||
virtual ~SwitchableSetting() = default;
|
virtual ~SwitchableSetting() = default;
|
||||||
|
@ -495,10 +499,11 @@ public:
|
||||||
* @param category_ Category of the setting AKA INI group
|
* @param category_ Category of the setting AKA INI group
|
||||||
*/
|
*/
|
||||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||||
const Type& max_val, const std::string& name, Category category)
|
const Type& max_val, const std::string& name, Category category,
|
||||||
|
bool save = true, bool runtime_modifiable = false)
|
||||||
requires(ranged)
|
requires(ranged)
|
||||||
: Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val,
|
: Setting<Type, true>{linkage, default_val, min_val, max_val,
|
||||||
max_val, name, category} {
|
name, category, save, runtime_modifiable} {
|
||||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -642,10 +647,10 @@ struct Values {
|
||||||
Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
|
Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
|
||||||
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
|
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
|
||||||
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
|
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
|
||||||
Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio};
|
Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
|
||||||
SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
|
SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
|
||||||
Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands",
|
Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
|
||||||
Category::Audio};
|
false};
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
|
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
|
||||||
|
@ -713,15 +718,15 @@ struct Values {
|
||||||
ResolutionScalingInfo resolution_info{};
|
ResolutionScalingInfo resolution_info{};
|
||||||
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
|
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
|
||||||
"resolution_setup", Category::Renderer};
|
"resolution_setup", Category::Renderer};
|
||||||
SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{
|
SwitchableSetting<ScalingFilter, false> scaling_filter{
|
||||||
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer};
|
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
|
||||||
SwitchableSetting<int, true, true, true> fsr_sharpening_slider{
|
SwitchableSetting<int, true> fsr_sharpening_slider{
|
||||||
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer};
|
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
|
||||||
SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{
|
SwitchableSetting<AntiAliasing, false> anti_aliasing{
|
||||||
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer};
|
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
|
||||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||||
// Default to exclusive fullscreen on these platforms for now.
|
// Default to exclusive fullscreen on these platforms for now.
|
||||||
SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage,
|
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
FullscreenMode::Borderless,
|
FullscreenMode::Borderless,
|
||||||
#else
|
#else
|
||||||
|
@ -730,21 +735,34 @@ struct Values {
|
||||||
FullscreenMode::Borderless,
|
FullscreenMode::Borderless,
|
||||||
FullscreenMode::Exclusive,
|
FullscreenMode::Exclusive,
|
||||||
"fullscreen_mode",
|
"fullscreen_mode",
|
||||||
Category::Renderer};
|
Category::Renderer,
|
||||||
SwitchableSetting<int, true, true, true> aspect_ratio{
|
true,
|
||||||
linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
|
true};
|
||||||
|
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
|
||||||
|
AspectRatio::R16_9,
|
||||||
|
AspectRatio::R16_9,
|
||||||
|
AspectRatio::Stretch,
|
||||||
|
"aspect_ratio",
|
||||||
|
Category::Renderer,
|
||||||
|
true,
|
||||||
|
true};
|
||||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||||
"max_anisotropy", Category::RendererAdvanced};
|
"max_anisotropy", Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit",
|
SwitchableSetting<bool, false> use_speed_limit{
|
||||||
Category::Renderer};
|
linkage, true, "use_speed_limit", Category::Renderer, false, true};
|
||||||
SwitchableSetting<u16, true, true, true> speed_limit{
|
SwitchableSetting<u16, true> speed_limit{
|
||||||
linkage, 100, 0, 9999, "speed_limit", Category::Renderer};
|
linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
|
||||||
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
||||||
Category::Renderer};
|
Category::Renderer};
|
||||||
SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
|
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
|
||||||
linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
|
GPUAccuracy::High,
|
||||||
"gpu_accuracy", Category::RendererAdvanced};
|
GPUAccuracy::Normal,
|
||||||
|
GPUAccuracy::Extreme,
|
||||||
|
"gpu_accuracy",
|
||||||
|
Category::RendererAdvanced,
|
||||||
|
true,
|
||||||
|
true};
|
||||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
|
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
|
||||||
|
@ -755,9 +773,14 @@ struct Values {
|
||||||
AstcDecodeMode::CPUAsynchronous,
|
AstcDecodeMode::CPUAsynchronous,
|
||||||
"accelerate_astc",
|
"accelerate_astc",
|
||||||
Category::Renderer};
|
Category::Renderer};
|
||||||
Setting<VSyncMode, true, true, true> vsync_mode{
|
Setting<VSyncMode, true> vsync_mode{linkage,
|
||||||
linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed,
|
VSyncMode::FIFO,
|
||||||
"use_vsync", Category::Renderer};
|
VSyncMode::Immediate,
|
||||||
|
VSyncMode::FIFORelaxed,
|
||||||
|
"use_vsync",
|
||||||
|
Category::Renderer,
|
||||||
|
true,
|
||||||
|
true};
|
||||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<ShaderBackend, true> shader_backend{
|
SwitchableSetting<ShaderBackend, true> shader_backend{
|
||||||
|
@ -765,10 +788,10 @@ struct Values {
|
||||||
"shader_backend", Category::Renderer};
|
"shader_backend", Category::Renderer};
|
||||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
|
SwitchableSetting<bool, false> use_fast_gpu_time{
|
||||||
Category::RendererAdvanced};
|
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
|
||||||
SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{
|
SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{
|
||||||
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced};
|
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
|
||||||
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||||
|
@ -782,9 +805,9 @@ struct Values {
|
||||||
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
||||||
Category::RendererAdvanced};
|
Category::RendererAdvanced};
|
||||||
|
|
||||||
SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer};
|
SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
|
||||||
SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer};
|
SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
|
||||||
SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
|
SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
|
||||||
|
|
||||||
// System
|
// System
|
||||||
SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
|
SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
|
||||||
|
@ -809,15 +832,14 @@ struct Values {
|
||||||
// Controls
|
// Controls
|
||||||
InputSetting<std::array<PlayerInput, 10>> players;
|
InputSetting<std::array<PlayerInput, 10>> players;
|
||||||
|
|
||||||
Setting<bool, false,
|
Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
|
||||||
// Only read/write enable_raw_input on Windows platforms
|
// Only read/write enable_raw_input on Windows platforms
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
true
|
true
|
||||||
#else
|
#else
|
||||||
false
|
false
|
||||||
#endif
|
#endif
|
||||||
>
|
};
|
||||||
enable_raw_input{linkage, false, "enable_raw_input", Category::Controls};
|
|
||||||
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
||||||
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
||||||
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
||||||
|
@ -837,7 +859,7 @@ struct Values {
|
||||||
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
||||||
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
||||||
|
|
||||||
Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls};
|
Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
|
||||||
Setting<u8, true> mouse_panning_sensitivity{
|
Setting<u8, true> mouse_panning_sensitivity{
|
||||||
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
||||||
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
||||||
|
@ -893,22 +915,22 @@ struct Values {
|
||||||
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
|
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
|
||||||
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
||||||
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
||||||
Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders",
|
Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics,
|
||||||
Category::DebuggingGraphics};
|
false};
|
||||||
Setting<bool, false, false> dump_macros{linkage, false, "dump_macros",
|
Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics,
|
||||||
Category::DebuggingGraphics};
|
false};
|
||||||
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
||||||
Setting<bool, false, false> reporting_services{linkage, false, "reporting_services",
|
Setting<bool, false> reporting_services{linkage, false, "reporting_services",
|
||||||
Category::Debugging};
|
Category::Debugging, false};
|
||||||
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
||||||
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
||||||
Category::DebuggingGraphics};
|
Category::DebuggingGraphics};
|
||||||
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
||||||
Category::DebuggingGraphics};
|
Category::DebuggingGraphics};
|
||||||
Setting<bool, false, false> extended_logging{linkage, false, "extended_logging",
|
Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging,
|
||||||
Category::Debugging};
|
false};
|
||||||
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
||||||
Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging};
|
Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
|
||||||
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
||||||
Category::Debugging};
|
Category::Debugging};
|
||||||
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
|
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
|
||||||
|
|
|
@ -77,10 +77,9 @@ void SetPerGameSetting(QComboBox* combobox,
|
||||||
void SetHighlight(QWidget* widget, bool highlighted);
|
void SetHighlight(QWidget* widget, bool highlighted);
|
||||||
|
|
||||||
// Sets up a QCheckBox like a tristate one, given a Setting
|
// Sets up a QCheckBox like a tristate one, given a Setting
|
||||||
template <bool ranged, bool save, bool runtime_modifiable>
|
template <bool ranged>
|
||||||
void SetColoredTristate(
|
void SetColoredTristate(QCheckBox* checkbox,
|
||||||
QCheckBox* checkbox,
|
const Settings::SwitchableSetting<bool, ranged>& setting,
|
||||||
const Settings::SwitchableSetting<bool, ranged, save, runtime_modifiable>& setting,
|
|
||||||
CheckState& tracker) {
|
CheckState& tracker) {
|
||||||
if (setting.UsingGlobal()) {
|
if (setting.UsingGlobal()) {
|
||||||
tracker = CheckState::Global;
|
tracker = CheckState::Global;
|
||||||
|
|
Loading…
Reference in New Issue