Merge pull request #13149 from liamwhite/per-channel-program

video_core: make gpu context aware of rendering program
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liamwhite 2024-02-26 12:44:46 -05:00 committed by GitHub
commit ce62fa6f7b
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12 changed files with 39 additions and 52 deletions

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@ -435,8 +435,6 @@ struct Values {
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
Category::RendererDebug};
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
bool renderer_amdvlk_depth_bias_workaround{};
Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
Category::RendererDebug};

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@ -425,11 +425,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
// Workarounds:
// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
Settings::values.renderer_amdvlk_depth_bias_workaround =
params.program_id == 0x1006A800016E000ULL;
status = SystemResultStatus::Success;
return status;
}
@ -489,9 +484,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
// Workarounds
Settings::values.renderer_amdvlk_depth_bias_workaround = false;
LOG_DEBUG(Core, "Shutdown OK");
}

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@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/nvdrv/core/container.h"
#include "core/hle/service/nvdrv/core/nvmap.h"
#include "core/hle/service/nvdrv/core/syncpoint_manager.h"
@ -75,7 +76,7 @@ NvResult nvhost_gpu::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> inpu
case 0xd:
return WrapFixed(this, &nvhost_gpu::SetChannelPriority, input, output);
case 0x1a:
return WrapFixed(this, &nvhost_gpu::AllocGPFIFOEx2, input, output);
return WrapFixed(this, &nvhost_gpu::AllocGPFIFOEx2, input, output, fd);
case 0x1b:
return WrapFixedVariable(this, &nvhost_gpu::SubmitGPFIFOBase1, input, output, true);
case 0x1d:
@ -120,8 +121,13 @@ NvResult nvhost_gpu::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> inpu
return NvResult::NotImplemented;
}
void nvhost_gpu::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
void nvhost_gpu::OnClose(DeviceFD fd) {}
void nvhost_gpu::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {
sessions[fd] = session_id;
}
void nvhost_gpu::OnClose(DeviceFD fd) {
sessions.erase(fd);
}
NvResult nvhost_gpu::SetNVMAPfd(IoctlSetNvmapFD& params) {
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
@ -161,7 +167,7 @@ NvResult nvhost_gpu::SetChannelPriority(IoctlChannelSetPriority& params) {
return NvResult::Success;
}
NvResult nvhost_gpu::AllocGPFIFOEx2(IoctlAllocGpfifoEx2& params) {
NvResult nvhost_gpu::AllocGPFIFOEx2(IoctlAllocGpfifoEx2& params, DeviceFD fd) {
LOG_WARNING(Service_NVDRV,
"(STUBBED) called, num_entries={:X}, flags={:X}, unk0={:X}, "
"unk1={:X}, unk2={:X}, unk3={:X}",
@ -173,7 +179,12 @@ NvResult nvhost_gpu::AllocGPFIFOEx2(IoctlAllocGpfifoEx2& params) {
return NvResult::AlreadyAllocated;
}
system.GPU().InitChannel(*channel_state);
u64 program_id{};
if (auto* const session = core.GetSession(sessions[fd]); session != nullptr) {
program_id = session->process->GetProgramId();
}
system.GPU().InitChannel(*channel_state, program_id);
params.fence_out = syncpoint_manager.GetSyncpointFence(channel_syncpoint);

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@ -192,7 +192,7 @@ private:
NvResult ZCullBind(IoctlZCullBind& params);
NvResult SetErrorNotifier(IoctlSetErrorNotifier& params);
NvResult SetChannelPriority(IoctlChannelSetPriority& params);
NvResult AllocGPFIFOEx2(IoctlAllocGpfifoEx2& params);
NvResult AllocGPFIFOEx2(IoctlAllocGpfifoEx2& params, DeviceFD fd);
NvResult AllocateObjectContext(IoctlAllocObjCtx& params);
NvResult SubmitGPFIFOImpl(IoctlSubmitGpfifo& params, Tegra::CommandList&& entries);
@ -210,6 +210,7 @@ private:
NvCore::SyncpointManager& syncpoint_manager;
NvCore::NvMap& nvmap;
std::shared_ptr<Tegra::Control::ChannelState> channel_state;
std::unordered_map<DeviceFD, NvCore::SessionId> sessions;
u32 channel_syncpoint;
std::mutex channel_mutex;

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@ -16,8 +16,9 @@ namespace Tegra::Control {
ChannelState::ChannelState(s32 bind_id_) : bind_id{bind_id_}, initialized{} {}
void ChannelState::Init(Core::System& system, GPU& gpu) {
void ChannelState::Init(Core::System& system, GPU& gpu, u64 program_id_) {
ASSERT(memory_manager);
program_id = program_id_;
dma_pusher = std::make_unique<Tegra::DmaPusher>(system, gpu, *memory_manager, *this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);

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@ -40,11 +40,12 @@ struct ChannelState {
ChannelState(ChannelState&& other) noexcept = default;
ChannelState& operator=(ChannelState&& other) noexcept = default;
void Init(Core::System& system, GPU& gpu);
void Init(Core::System& system, GPU& gpu, u64 program_id);
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
s32 bind_id = -1;
u64 program_id = 0;
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine

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@ -7,7 +7,7 @@ namespace VideoCommon {
ChannelInfo::ChannelInfo(Tegra::Control::ChannelState& channel_state)
: maxwell3d{*channel_state.maxwell_3d}, kepler_compute{*channel_state.kepler_compute},
gpu_memory{*channel_state.memory_manager} {}
gpu_memory{*channel_state.memory_manager}, program_id{channel_state.program_id} {}
template class VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo>;

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@ -39,6 +39,7 @@ public:
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
Tegra::MemoryManager& gpu_memory;
u64 program_id;
};
template <class P>
@ -77,9 +78,10 @@ protected:
P* channel_state;
size_t current_channel_id{UNSET_CHANNEL};
size_t current_address_space{};
Tegra::Engines::Maxwell3D* maxwell3d;
Tegra::Engines::KeplerCompute* kepler_compute;
Tegra::MemoryManager* gpu_memory;
Tegra::Engines::Maxwell3D* maxwell3d{};
Tegra::Engines::KeplerCompute* kepler_compute{};
Tegra::MemoryManager* gpu_memory{};
u64 program_id{};
std::deque<P> channel_storage;
std::deque<size_t> free_channel_ids;

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@ -58,6 +58,7 @@ void ChannelSetupCaches<P>::BindToChannel(s32 id) {
maxwell3d = &channel_state->maxwell3d;
kepler_compute = &channel_state->kepler_compute;
gpu_memory = &channel_state->gpu_memory;
program_id = channel_state->program_id;
current_address_space = gpu_memory->GetID();
}
@ -76,6 +77,7 @@ void ChannelSetupCaches<P>::EraseChannel(s32 id) {
maxwell3d = nullptr;
kepler_compute = nullptr;
gpu_memory = nullptr;
program_id = 0;
} else if (current_channel_id != UNSET_CHANNEL) {
channel_state = &channel_storage[current_channel_id];
}

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@ -67,8 +67,8 @@ struct GPU::Impl {
return CreateChannel(new_channel_id++);
}
void InitChannel(Control::ChannelState& to_init) {
to_init.Init(system, gpu);
void InitChannel(Control::ChannelState& to_init, u64 program_id) {
to_init.Init(system, gpu, program_id);
to_init.BindRasterizer(rasterizer);
rasterizer->InitializeChannel(to_init);
}
@ -412,8 +412,8 @@ std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel();
}
void GPU::InitChannel(Control::ChannelState& to_init) {
impl->InitChannel(to_init);
void GPU::InitChannel(Control::ChannelState& to_init, u64 program_id) {
impl->InitChannel(to_init, program_id);
}
void GPU::BindChannel(s32 channel_id) {

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@ -149,7 +149,7 @@ public:
std::shared_ptr<Control::ChannelState> AllocateChannel();
void InitChannel(Control::ChannelState& to_init);
void InitChannel(Control::ChannelState& to_init, u64 program_id);
void BindChannel(s32 channel_id);

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@ -1054,37 +1054,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
bool force_unorm = ([&] {
if (!is_d24 || device.SupportsD24DepthBuffer()) {
return false;
}
if (device.IsExtDepthBiasControlSupported()) {
return true;
}
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
return false;
}
if (is_d24 && !device.SupportsD24DepthBuffer() && program_id == 0x1006A800016E000ULL) {
// Only activate this in Super Smash Brothers Ultimate
// the base formulas can be obtained from here:
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
const double rescale_factor =
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
return false;
})();
}
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
factor = regs.slope_scale_depth_bias, force_unorm,
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
if (force_unorm) {
VkDepthBiasRepresentationInfoEXT info{
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
.pNext = nullptr,
.depthBiasRepresentation =
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
};
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
return;
}
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBias(constant, clamp, factor);
});
}