Merge pull request #3084 from ReinUsesLisp/cast-warnings
video_core: Treat implicit conversions as errors
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commit
cf770a68a5
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@ -814,7 +814,7 @@ struct MicroProfile
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inline int MicroProfileLogType(MicroProfileLogEntry Index)
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{
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return ((MP_LOG_BEGIN_MASK & Index)>>62) & 0x3;
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return (int)(((MP_LOG_BEGIN_MASK & Index)>>62) & 0x3ULL);
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}
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inline uint64_t MicroProfileLogTimerIndex(MicroProfileLogEntry Index)
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@ -861,12 +861,12 @@ T MicroProfileMax(T a, T b)
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inline int64_t MicroProfileMsToTick(float fMs, int64_t nTicksPerSecond)
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{
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return (int64_t)(fMs*0.001f*nTicksPerSecond);
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return (int64_t)(fMs*0.001f*(float)nTicksPerSecond);
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}
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inline float MicroProfileTickToMsMultiplier(int64_t nTicksPerSecond)
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{
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return 1000.f / nTicksPerSecond;
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return 1000.f / (float)nTicksPerSecond;
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}
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inline uint16_t MicroProfileGetGroupIndex(MicroProfileToken t)
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@ -180,3 +180,9 @@ target_link_libraries(video_core PRIVATE glad)
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if (ENABLE_VULKAN)
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target_link_libraries(video_core PRIVATE sirit)
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endif()
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if (MSVC)
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target_compile_options(video_core PRIVATE /we4267)
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else()
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target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
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endif()
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@ -261,7 +261,8 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
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executing_macro = 0;
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// Lookup the macro offset
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const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
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const u32 entry =
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((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
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// Execute the current macro.
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macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
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@ -1478,7 +1478,8 @@ union Instruction {
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u32 value = static_cast<u32>(target);
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
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return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
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1;
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}
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} bra;
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@ -1492,7 +1493,8 @@ union Instruction {
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u32 value = static_cast<u32>(target);
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
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return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
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1;
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}
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} brx;
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@ -1851,11 +1853,11 @@ private:
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const std::size_t bit_position = opcode_bitsize - i - 1;
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switch (bitstring[i]) {
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case '0':
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mask |= 1 << bit_position;
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mask |= static_cast<u16>(1U << bit_position);
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break;
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case '1':
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expect |= 1 << bit_position;
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mask |= 1 << bit_position;
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expect |= static_cast<u16>(1U << bit_position);
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mask |= static_cast<u16>(1U << bit_position);
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break;
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default:
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// Ignore
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@ -375,7 +375,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
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fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
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fbkey.colors[index] = std::move(color_surface);
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}
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fbkey.colors_count = regs.rt_control.count;
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fbkey.colors_count = static_cast<u16>(regs.rt_control.count);
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if (depth_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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@ -323,10 +323,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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f32 scale_u = 1.f, scale_v = 1.f;
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if (framebuffer_crop_rect.GetWidth() > 0) {
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
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scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
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static_cast<f32>(screen_info.texture.width);
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}
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if (framebuffer_crop_rect.GetHeight() > 0) {
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
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scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
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static_cast<f32>(screen_info.texture.height);
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}
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std::array<ScreenRectVertex, 4> vertices = {{
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@ -154,10 +154,10 @@ void ShaderIR::Decode() {
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LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
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[[fallthrough]];
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case CompileDepth::BruteForce: {
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const auto shader_end = static_cast<u32>(program_code.size());
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coverage_begin = main_offset;
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const std::size_t shader_end = program_code.size();
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coverage_end = shader_end;
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for (u32 label = main_offset; label < shader_end; label++) {
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for (u32 label = main_offset; label < shader_end; ++label) {
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basic_blocks.insert({label, DecodeRange(label, label + 1)});
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}
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break;
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@ -49,7 +49,7 @@ public:
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}
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u32 GetSize() const {
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return max_offset + sizeof(float);
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return max_offset + static_cast<u32>(sizeof(float));
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}
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u32 GetMaxOffset() const {
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@ -165,8 +165,8 @@ public:
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return program_manager.GetVariables();
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}
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u32 ConvertAddressToNvidiaSpace(const u32 address) const {
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return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
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u32 ConvertAddressToNvidiaSpace(u32 address) const {
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return (address - main_offset) * static_cast<u32>(sizeof(Tegra::Shader::Instruction));
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}
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/// Returns a condition code evaluated from internal flags
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@ -92,11 +92,11 @@ private:
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const unsigned int mask = 1 << m_NextBit++;
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// clear the bit
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*m_CurByte &= ~mask;
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*m_CurByte &= static_cast<unsigned char>(~mask);
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// Write the bit, if necessary
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if (b)
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*m_CurByte |= mask;
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*m_CurByte |= static_cast<unsigned char>(mask);
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// Next byte?
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if (m_NextBit >= 8) {
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@ -137,7 +137,7 @@ public:
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}
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uint64_t mask = (1 << (end - start + 1)) - 1;
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return (m_Bits >> start) & mask;
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return (m_Bits >> start) & static_cast<IntType>(mask);
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}
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private:
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@ -656,7 +656,7 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
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return 0;
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if (toBit == 0)
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return 0;
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IntType v = val & ((1 << numBits) - 1);
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IntType v = val & static_cast<IntType>((1 << numBits) - 1);
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IntType res = v;
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uint32_t reslen = numBits;
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while (reslen < toBit) {
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@ -666,8 +666,8 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
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comp = numBits - newshift;
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numBits = newshift;
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}
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res <<= numBits;
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res |= v >> comp;
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res = static_cast<IntType>(res << numBits);
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res = static_cast<IntType>(res | (v >> comp));
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reslen += numBits;
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}
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return res;
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@ -714,7 +714,7 @@ public:
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// Do nothing
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return val;
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} else if (oldDepth == 0 && newDepth != 0) {
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return (1 << newDepth) - 1;
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return static_cast<ChannelType>((1 << newDepth) - 1);
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} else if (newDepth > oldDepth) {
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return Replicate(val, oldDepth, newDepth);
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} else {
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@ -722,10 +722,11 @@ public:
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if (newDepth == 0) {
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return 0xFF;
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} else {
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uint8_t bitsWasted = oldDepth - newDepth;
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uint8_t bitsWasted = static_cast<uint8_t>(oldDepth - newDepth);
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uint16_t v = static_cast<uint16_t>(val);
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v = (v + (1 << (bitsWasted - 1))) >> bitsWasted;
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v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v), (1 << newDepth) - 1);
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v = static_cast<uint16_t>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
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v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v),
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static_cast<uint16_t>((1 << newDepth) - 1));
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return static_cast<uint8_t>(v);
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}
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}
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@ -1191,18 +1192,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
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uint8_t seed11 = static_cast<uint8_t>((rnum >> 26) & 0xF);
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uint8_t seed12 = static_cast<uint8_t>(((rnum >> 30) | (rnum << 2)) & 0xF);
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seed1 *= seed1;
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seed2 *= seed2;
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seed3 *= seed3;
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seed4 *= seed4;
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seed5 *= seed5;
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seed6 *= seed6;
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seed7 *= seed7;
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seed8 *= seed8;
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seed9 *= seed9;
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seed10 *= seed10;
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seed11 *= seed11;
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seed12 *= seed12;
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seed1 = static_cast<uint8_t>(seed1 * seed1);
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seed2 = static_cast<uint8_t>(seed2 * seed2);
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seed3 = static_cast<uint8_t>(seed3 * seed3);
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seed4 = static_cast<uint8_t>(seed4 * seed4);
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seed5 = static_cast<uint8_t>(seed5 * seed5);
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seed6 = static_cast<uint8_t>(seed6 * seed6);
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seed7 = static_cast<uint8_t>(seed7 * seed7);
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seed8 = static_cast<uint8_t>(seed8 * seed8);
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seed9 = static_cast<uint8_t>(seed9 * seed9);
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seed10 = static_cast<uint8_t>(seed10 * seed10);
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seed11 = static_cast<uint8_t>(seed11 * seed11);
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seed12 = static_cast<uint8_t>(seed12 * seed12);
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int32_t sh1, sh2, sh3;
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if (seed & 1) {
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@ -1214,18 +1215,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
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}
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sh3 = (seed & 0x10) ? sh1 : sh2;
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seed1 >>= sh1;
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seed2 >>= sh2;
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seed3 >>= sh1;
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seed4 >>= sh2;
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seed5 >>= sh1;
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seed6 >>= sh2;
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seed7 >>= sh1;
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seed8 >>= sh2;
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seed9 >>= sh3;
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seed10 >>= sh3;
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seed11 >>= sh3;
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seed12 >>= sh3;
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seed1 = static_cast<uint8_t>(seed1 >> sh1);
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seed2 = static_cast<uint8_t>(seed2 >> sh2);
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seed3 = static_cast<uint8_t>(seed3 >> sh1);
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seed4 = static_cast<uint8_t>(seed4 >> sh2);
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seed5 = static_cast<uint8_t>(seed5 >> sh1);
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seed6 = static_cast<uint8_t>(seed6 >> sh2);
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seed7 = static_cast<uint8_t>(seed7 >> sh1);
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seed8 = static_cast<uint8_t>(seed8 >> sh2);
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seed9 = static_cast<uint8_t>(seed9 >> sh3);
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seed10 = static_cast<uint8_t>(seed10 >> sh3);
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seed11 = static_cast<uint8_t>(seed11 >> sh3);
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seed12 = static_cast<uint8_t>(seed12 >> sh3);
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int32_t a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
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int32_t b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
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@ -1558,7 +1559,9 @@ static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth,
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// Make sure that higher non-texel bits are set to zero
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const uint32_t clearByteStart = (weightParams.GetPackedBitSize() >> 3) + 1;
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texelWeightData[clearByteStart - 1] &= (1 << (weightParams.GetPackedBitSize() % 8)) - 1;
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texelWeightData[clearByteStart - 1] =
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texelWeightData[clearByteStart - 1] &
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static_cast<uint8_t>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
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memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart);
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std::vector<IntegerEncodedValue> texelWeightValues;
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@ -342,13 +342,14 @@ struct TSCEntry {
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float GetLodBias() const {
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// Sign extend the 13-bit value.
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constexpr u32 mask = 1U << (13 - 1);
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return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
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return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f;
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}
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std::array<float, 4> GetBorderColor() const {
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if (srgb_conversion) {
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return {srgb_border_color_r / 255.0f, srgb_border_color_g / 255.0f,
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srgb_border_color_b / 255.0f, border_color[3]};
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return {static_cast<float>(srgb_border_color_r) / 255.0f,
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static_cast<float>(srgb_border_color_g) / 255.0f,
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static_cast<float>(srgb_border_color_b) / 255.0f, border_color[3]};
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}
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return border_color;
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}
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@ -28,7 +28,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
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u16 GetResolutionScaleFactor(const RendererBase& renderer) {
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return static_cast<u16>(
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Settings::values.resolution_factor
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Settings::values.resolution_factor != 0
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? Settings::values.resolution_factor
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: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
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}
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