glasm: Implement legacy varyings
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@ -90,14 +90,20 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
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}
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}
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break;
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break;
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case IR::Attribute::TessellationEvaluationPointU:
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::TessellationEvaluationPointV:
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case IR::Attribute::ColorFrontDiffuseG:
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ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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ctx.Add("MOV.F {}.x,{}.color.{};", inst, ctx.attrib_name, swizzle);
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break;
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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case IR::Attribute::PointSpriteT:
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ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
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ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
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break;
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break;
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case IR::Attribute::TessellationEvaluationPointU:
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case IR::Attribute::TessellationEvaluationPointV:
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ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
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break;
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case IR::Attribute::InstanceId:
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case IR::Attribute::InstanceId:
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
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break;
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break;
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@ -121,28 +127,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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ctx.Add("MOV.F out_attr{}[0].{},{};", index, swizzle, value);
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ctx.Add("MOV.F out_attr{}[0].{},{};", index, swizzle, value);
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return;
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return;
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}
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}
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switch (attr) {
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9R) {
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case IR::Attribute::PointSize:
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const u32 index{
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ctx.Add("MOV.F result.pointsize.x,{};", value);
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(static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4};
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break;
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ctx.Add("MOV.F result.texcoord[{}].{},{};", index, swizzle, value);
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case IR::Attribute::PositionX:
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return;
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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ctx.Add("MOV.F result.position.{},{};", swizzle, value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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case IR::Attribute::ClipDistance3:
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case IR::Attribute::ClipDistance4:
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case IR::Attribute::ClipDistance5:
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case IR::Attribute::ClipDistance6:
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case IR::Attribute::ClipDistance7: {
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const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
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ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
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break;
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}
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}
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switch (attr) {
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case IR::Attribute::Layer:
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case IR::Attribute::Layer:
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if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
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if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
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ctx.Add("MOV.F result.layer.x,{};", value);
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ctx.Add("MOV.F result.layer.x,{};", value);
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@ -157,6 +148,54 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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// LOG_WARNING
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// LOG_WARNING
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}
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}
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break;
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break;
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case IR::Attribute::PointSize:
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ctx.Add("MOV.F result.pointsize.x,{};", value);
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break;
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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ctx.Add("MOV.F result.position.{},{};", swizzle, value);
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break;
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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ctx.Add("MOV.F result.color.{},{};", swizzle, value);
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break;
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case IR::Attribute::ColorFrontSpecularR:
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case IR::Attribute::ColorFrontSpecularG:
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case IR::Attribute::ColorFrontSpecularB:
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case IR::Attribute::ColorFrontSpecularA:
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ctx.Add("MOV.F result.color.secondary.{},{};", swizzle, value);
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break;
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case IR::Attribute::ColorBackDiffuseR:
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case IR::Attribute::ColorBackDiffuseG:
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case IR::Attribute::ColorBackDiffuseB:
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case IR::Attribute::ColorBackDiffuseA:
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ctx.Add("MOV.F result.color.back.{},{};", swizzle, value);
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break;
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case IR::Attribute::ColorBackSpecularR:
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case IR::Attribute::ColorBackSpecularG:
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case IR::Attribute::ColorBackSpecularB:
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case IR::Attribute::ColorBackSpecularA:
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ctx.Add("MOV.F result.color.back.secondary.{},{};", swizzle, value);
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break;
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case IR::Attribute::FogCoordinate:
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ctx.Add("MOV.F result.fogcoord.x,{};", value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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case IR::Attribute::ClipDistance3:
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case IR::Attribute::ClipDistance4:
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case IR::Attribute::ClipDistance5:
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case IR::Attribute::ClipDistance6:
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case IR::Attribute::ClipDistance7: {
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const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
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ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
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break;
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}
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default:
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default:
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throw NotImplementedException("Set attribute {}", attr);
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throw NotImplementedException("Set attribute {}", attr);
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}
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}
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