android: Add support for split foldable view
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@ -26,6 +26,12 @@ import androidx.core.content.getSystemService
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.lifecycleScope
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import androidx.lifecycle.repeatOnLifecycle
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import androidx.window.layout.WindowInfoTracker
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.launch
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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@ -96,6 +102,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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inputHandler = InputHandler()
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inputHandler.initialize()
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lifecycleScope.launch(Dispatchers.Main) {
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lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) {
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WindowInfoTracker.getOrCreate(this@EmulationActivity)
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.windowLayoutInfo(this@EmulationActivity)
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.collect { emulationFragment?.updateCurrentLayout(this@EmulationActivity, it) }
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}
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}
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// Start a foreground service to prevent the app from getting killed in the background
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val startIntent = Intent(this, ForegroundService::class.java)
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startForegroundService(startIntent)
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@ -8,10 +8,13 @@ import android.app.AlertDialog
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import android.content.Context
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import android.content.DialogInterface
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import android.content.SharedPreferences
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import android.content.pm.ActivityInfo
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import android.content.res.Resources
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import android.graphics.Color
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import android.os.Bundle
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import android.os.Handler
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import android.os.Looper
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import android.util.TypedValue
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import android.view.*
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import android.widget.TextView
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import androidx.activity.OnBackPressedCallback
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@ -20,8 +23,11 @@ import androidx.core.content.res.ResourcesCompat
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import androidx.core.graphics.Insets
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.updatePadding
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import androidx.fragment.app.Fragment
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import androidx.preference.PreferenceManager
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import androidx.window.layout.FoldingFeature
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import androidx.window.layout.WindowLayoutInfo
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import com.google.android.material.slider.Slider
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import org.yuzu.yuzu_emu.NativeLibrary
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@ -211,6 +217,33 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
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fun updateCurrentLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
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val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
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if (it.isSeparating) {
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emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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binding.surfaceEmulation.layoutParams.height = it.bounds.top
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
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binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
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}
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}
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it.isSeparating
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} ?: false
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if (!isFolding) {
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binding.surfaceEmulation.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.updatePadding(0, 0, 0, 0)
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emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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}
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binding.surfaceInputOverlay.requestLayout()
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binding.inGameMenu.requestLayout()
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binding.overlayContainer.requestLayout()
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}
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override fun surfaceCreated(holder: SurfaceHolder) {
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// We purposely don't do anything here.
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// All work is done in surfaceChanged, which we are guaranteed to get even for surface creation.
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@ -20,6 +20,12 @@
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android:focusable="false"
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android:focusableInTouchMode="false" />
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<FrameLayout
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android:id="@+id/overlay_container"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:layout_gravity="bottom">
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<!-- This is the onscreen input overlay -->
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<org.yuzu.yuzu_emu.overlay.InputOverlay
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android:id="@+id/surface_input_overlay"
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@ -48,6 +54,7 @@
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android:layout_gravity="center"
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android:text="@string/emulation_done"
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android:visibility="gone" />
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</FrameLayout>
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</androidx.coordinatorlayout.widget.CoordinatorLayout>
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@ -55,7 +62,7 @@
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android:id="@+id/in_game_menu"
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_gravity="start"
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android:layout_gravity="start|bottom"
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app:headerLayout="@layout/header_in_game"
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app:menu="@menu/menu_in_game" />
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