yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
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065867e2c2
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cfb9bcbe42
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@ -16,7 +16,7 @@
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namespace FS = Common::FS;
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Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
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Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
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global = config_type == ConfigType::GlobalConfig;
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Initialize(config_name);
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@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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}};
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// clang-format on
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void Config::Initialize(const std::string& config_name) {
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void Config::Initialize(std::string_view config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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@ -22,7 +22,7 @@ public:
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InputProfile,
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};
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explicit Config(const std::string& config_name = "qt-config",
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explicit Config(std::string_view config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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@ -45,7 +45,7 @@ public:
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static const std::array<UISettings::Shortcut, 17> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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void Initialize(std::string_view config_name);
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <utility>
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#include <QCheckBox>
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@ -14,6 +15,7 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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@ -26,10 +28,15 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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if (title_id == 0) {
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game_config = std::make_unique<Config>(Common::FS::GetFilename(file_name),
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Config::ConfigType::PerGameConfig);
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} else {
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game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
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Config::ConfigType::PerGameConfig);
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}
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Settings::SetConfiguringGlobal(false);
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <QDialog>
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@ -27,7 +28,7 @@ class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id);
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_dlc, &QAction::triggered, [this, program_id]() {
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emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
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});
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connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
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connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
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});
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connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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});
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connect(dump_romfs, &QAction::triggered,
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[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
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@ -88,7 +88,8 @@ signals:
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const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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@ -1334,7 +1334,13 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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// Load per game settings
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Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
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if (title_id == 0) {
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Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
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Config::ConfigType::PerGameConfig);
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} else {
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Config per_game_config(fmt::format("{:016X}", title_id),
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Config::ConfigType::PerGameConfig);
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}
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}
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ConfigureVibration::SetAllVibrationDevices();
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@ -1795,7 +1801,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
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tr("Successfully removed %1 installed DLC.").arg(count));
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}
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path) {
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const QString question = [this, target] {
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switch (target) {
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case GameListRemoveTarget::ShaderCache:
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@ -1817,7 +1824,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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RemoveTransferableShaderCache(program_id);
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break;
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case GameListRemoveTarget::CustomConfiguration:
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RemoveCustomConfiguration(program_id);
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RemoveCustomConfiguration(program_id, game_path);
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break;
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}
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}
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@ -1842,9 +1849,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
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}
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}
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void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
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const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
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std::string custom_config_file_path;
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if (program_id == 0) {
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" /
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fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
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} else {
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" / fmt::format("{:016X}.ini", program_id);
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}
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if (!Common::FS::Exists(custom_config_file_path)) {
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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@ -2633,7 +2647,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
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const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
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const auto& system = Core::System::GetInstance();
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ConfigurePerGame dialog(this, title_id);
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ConfigurePerGame dialog(this, title_id, file_name);
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dialog.LoadFromFile(v_file);
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const auto result = dialog.exec();
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if (result == QDialog::Accepted) {
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@ -236,7 +236,8 @@ private slots:
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const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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@ -275,7 +276,7 @@ private:
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void RemoveUpdateContent(u64 program_id, const QString& entry_type);
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void RemoveAddOnContent(u64 program_id, const QString& entry_type);
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void RemoveTransferableShaderCache(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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