Fix for the refresh issue when no rendering is done
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09f43c0975
commit
d06824809f
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@ -19,8 +19,8 @@
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#include "core/settings.h"
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#include "core/system.h"
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#include "video_core/video_core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/video_core.h"
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#define APP_NAME "citra"
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#define APP_VERSION "0.1-" VERSION
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@ -86,6 +86,9 @@ public:
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}
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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void resizeEvent(QResizeEvent* ev) override {
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@ -93,8 +96,12 @@ public:
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parent->OnFramebufferSizeChanged();
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}
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void DisablePainting() { do_painting = false; }
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void EnablePainting() { do_painting = true; }
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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@ -270,10 +277,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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child->EnablePainting();
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}
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void GRenderWindow::showEvent(QShowEvent * event) {
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@ -12,11 +12,12 @@
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#include "common/emu_window.h"
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#include "common/thread.h"
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class QScreen;
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class QKeyEvent;
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class QScreen;
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class GRenderWindow;
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class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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class EmuThread : public QThread
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{
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@ -137,7 +138,7 @@ signals:
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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QGLWidget* child;
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GGLWidgetInternal* child;
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QByteArray geometry;
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