gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()

This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
This commit is contained in:
Lioncash 2019-10-15 18:25:45 -04:00
parent 67658dd6e8
commit d1d7ce74d2

View File

@ -1148,7 +1148,7 @@ private:
for (const auto& variant : extras) { for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) { if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument); expr += GenerateTextureArgument(*argument);
} else if (std::get_if<TextureAoffi>(&variant)) { } else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi); expr += GenerateTextureAoffi(meta->aoffi);
} else { } else {
UNREACHABLE(); UNREACHABLE();