address issues
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4a7fd91857
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <numbers>
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#include "audio_core/algorithm/interpolate.h"
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#include "audio_core/command_generator.h"
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@ -127,7 +128,7 @@ constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
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template <std::size_t CHANNEL_COUNT>
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void ApplyReverbGeneric(const I3dl2ReverbParams& info, I3dl2ReverbState& state,
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void ApplyReverbGeneric(I3dl2ReverbState& state,
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const std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT>& input,
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const std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT>& output,
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s32 sample_count) {
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@ -567,16 +568,16 @@ void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, E
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if (enabled) {
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switch (channel_count) {
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case 1:
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ApplyReverbGeneric<1>(params, state, input, output, worker_params.sample_count);
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ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count);
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break;
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case 2:
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ApplyReverbGeneric<2>(params, state, input, output, worker_params.sample_count);
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ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count);
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break;
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case 4:
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ApplyReverbGeneric<4>(params, state, input, output, worker_params.sample_count);
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ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count);
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break;
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case 6:
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ApplyReverbGeneric<6>(params, state, input, output, worker_params.sample_count);
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ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count);
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break;
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}
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} else {
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@ -794,8 +795,8 @@ void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbSta
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state.lowpass_1 = 0.0f;
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} else {
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const auto a = 1.0f - hf_gain;
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const auto b =
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2.0f * (1.0f - hf_gain * CosD(256.0f * info.hf_reference / info.sample_rate));
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const auto b = 2.0f * (1.0f - hf_gain * CosD(256.0f * info.hf_reference /
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static_cast<f32>(info.sample_rate)));
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const auto c = std::sqrt(b * b - 4.0f * a * a);
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state.lowpass_1 = (b - c) / (2.0f * a);
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@ -815,10 +816,11 @@ void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbSta
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state.decay_delay_line0[i].GetDelay() +
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state.decay_delay_line1[i].GetDelay();
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float a = (-60.0f * delay_sample_counts) / (info.decay_time * info.sample_rate);
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float a = (-60.0f * static_cast<f32>(delay_sample_counts)) /
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(info.decay_time * static_cast<f32>(info.sample_rate));
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float b = a / info.hf_decay_ratio;
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float c = CosD(128.0f * 0.5f * info.hf_reference / info.sample_rate) /
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SinD(128.0f * 0.5f * info.hf_reference / info.sample_rate);
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float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) /
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SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate));
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float d = Pow10((b - a) / 40.0f);
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float e = Pow10((b + a) / 40.0f) * 0.7071f;
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@ -1,15 +1,16 @@
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#include <cstring>
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#include "audio_core/delay_line.h"
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namespace AudioCore {
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DelayLineBase::DelayLineBase() = default;
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DelayLineBase::~DelayLineBase() = default;
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void DelayLineBase::Initialize(s32 _max_delay, float* src_buffer) {
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void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) {
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buffer = src_buffer;
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buffer_end = buffer + _max_delay;
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max_delay = _max_delay;
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buffer_end = buffer + max_delay_;
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max_delay = max_delay_;
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output = buffer;
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SetDelay(_max_delay);
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SetDelay(max_delay_);
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Clear();
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}
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@ -30,7 +31,7 @@ s32 DelayLineBase::GetMaxDelay() const {
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}
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f32 DelayLineBase::TapOut(s32 last_sample) {
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float* ptr = input - (last_sample + 1);
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const float* ptr = input - (last_sample + 1);
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if (ptr < buffer) {
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ptr += (max_delay + 1);
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}
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@ -81,13 +82,13 @@ void DelayLineBase::Reset() {
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DelayLineAllPass::DelayLineAllPass() = default;
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DelayLineAllPass::~DelayLineAllPass() = default;
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void DelayLineAllPass::Initialize(u32 delay, float _coeffcient, f32* src_buffer) {
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DelayLineBase::Initialize(delay, src_buffer);
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SetCoefficient(_coeffcient);
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void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) {
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DelayLineBase::Initialize(delay_, src_buffer);
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SetCoefficient(coeffcient_);
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}
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void DelayLineAllPass::SetCoefficient(float _coeffcient) {
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coefficient = _coeffcient;
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void DelayLineAllPass::SetCoefficient(float coeffcient_) {
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coefficient = coeffcient_;
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}
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f32 DelayLineAllPass::Tick(f32 sample) {
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@ -35,8 +35,8 @@ public:
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DelayLineAllPass();
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~DelayLineAllPass();
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void Initialize(u32 delay, float _coeffcient, f32* src_buffer);
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void SetCoefficient(float _coeffcient);
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void Initialize(u32 delay, float coeffcient_, f32* src_buffer);
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void SetCoefficient(float coeffcient_);
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f32 Tick(f32 sample);
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void Reset();
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