Merge pull request #5047 from german77/MouseInput

InputCommon: Fix implicit conversion in mouse input
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LC 2020-12-01 09:40:46 -05:00 committed by GitHub
commit d39dfdf45c
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1 changed files with 8 additions and 6 deletions

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@ -54,12 +54,13 @@ void Mouse::PressButton(int x, int y, int button_) {
}
int button = 1 << button_;
const auto button_index = static_cast<std::size_t>(button_);
buttons |= static_cast<u16>(button);
last_button = static_cast<MouseButton>(button_);
mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
mouse_info[button_].data.pressed = true;
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
mouse_info[button_index].data.pressed = true;
}
void Mouse::MouseMove(int x, int y) {
@ -86,11 +87,12 @@ void Mouse::ReleaseButton(int button_) {
}
int button = 1 << button_;
const auto button_index = static_cast<std::size_t>(button_);
buttons &= static_cast<u16>(0xFF - button);
mouse_info[button_].tilt_speed = 0;
mouse_info[button_].data.pressed = false;
mouse_info[button_].data.axis = {0, 0};
mouse_info[button_index].tilt_speed = 0;
mouse_info[button_index].data.pressed = false;
mouse_info[button_index].data.axis = {0, 0};
}
void Mouse::BeginConfiguration() {