android: Add FPS toggle
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be6159842a
commit
d49eb7faad
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@ -111,19 +111,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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true
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}
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R.id.menu_settings -> {
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SettingsActivity.launch(requireContext(), SettingsFile.FILE_NAME_CONFIG, "")
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true
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}
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R.id.menu_overlay_controls -> {
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showOverlayOptions()
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true
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}
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R.id.menu_exit -> {
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requireActivity().finish()
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emulationState.stop()
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true
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}
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else -> true
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}
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}
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@ -224,6 +228,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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popup.menuInflater.inflate(R.menu.menu_overlay_options, popup.menu)
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popup.menu.apply {
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findItem(R.id.menu_toggle_fps).isChecked = EmulationMenuSettings.showFps
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findItem(R.id.menu_rel_stick_center).isChecked = EmulationMenuSettings.joystickRelCenter
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findItem(R.id.menu_dpad_slide).isChecked = EmulationMenuSettings.dpadSlide
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findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
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@ -232,12 +237,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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popup.setOnMenuItemClickListener {
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when (it.itemId) {
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R.id.menu_toggle_fps -> {
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it.isChecked = !it.isChecked
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EmulationMenuSettings.showFps = it.isChecked
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updateShowFpsOverlay()
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true
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}
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R.id.menu_edit_overlay -> {
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binding.drawerLayout.close()
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binding.surfaceInputOverlay.requestFocus()
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startConfiguringControls()
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true
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}
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R.id.menu_toggle_controls -> {
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val preferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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@ -276,32 +289,38 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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true
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}
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R.id.menu_show_overlay -> {
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it.isChecked = !it.isChecked
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EmulationMenuSettings.showOverlay = it.isChecked
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refreshInputOverlay()
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true
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}
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R.id.menu_rel_stick_center -> {
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it.isChecked = !it.isChecked
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EmulationMenuSettings.joystickRelCenter = it.isChecked
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true
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}
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R.id.menu_dpad_slide -> {
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it.isChecked = !it.isChecked
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EmulationMenuSettings.dpadSlide = it.isChecked
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true
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}
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R.id.menu_haptics -> {
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it.isChecked = !it.isChecked
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EmulationMenuSettings.hapticFeedback = it.isChecked
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true
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}
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R.id.menu_reset_overlay -> {
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binding.drawerLayout.close()
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resetInputOverlay()
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true
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}
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else -> true
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}
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}
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@ -333,12 +352,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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right = cutInsets.right
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}
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// Don't use padding if the navigation bar isn't in the way
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if (InsetsHelper.getBottomPaddingRequired(requireActivity()) > 0) {
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v.setPadding(left, cutInsets.top, right, 0)
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} else {
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v.setPadding(left, cutInsets.top, right, 0)
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}
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binding.showFpsText.setPadding(
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cutInsets.left,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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windowInsets
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}
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}
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@ -431,6 +452,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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NativeLibrary.surfaceDestroyed()
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state = State.PAUSED
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}
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State.PAUSED -> Log.warning("[EmulationFragment] Surface cleared while emulation paused.")
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else -> Log.warning("[EmulationFragment] Surface cleared while emulation stopped.")
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}
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@ -448,11 +470,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}, "NativeEmulation")
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mEmulationThread.start()
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}
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State.PAUSED -> {
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Log.debug("[EmulationFragment] Resuming emulation.")
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NativeLibrary.surfaceChanged(surface)
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NativeLibrary.unPauseEmulation()
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}
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else -> Log.debug("[EmulationFragment] Bug, run called while already running.")
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}
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state = State.RUNNING
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@ -32,11 +32,8 @@
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginStart="18dp"
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android:layout_marginTop="2dp"
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android:clickable="false"
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android:linksClickable="false"
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android:longClickable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textSize="12sp" />
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@ -1,6 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<menu xmlns:android="http://schemas.android.com/apk/res/android">
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<item
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android:id="@+id/menu_toggle_fps"
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android:title="@string/emulation_fps_counter"
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android:checkable="true" />
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<item
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android:id="@+id/menu_edit_overlay"
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android:title="@string/emulation_touch_overlay_edit" />
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@ -183,6 +183,7 @@
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<!-- Emulation Menu -->
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<string name="emulation_exit">Exit Emulation</string>
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<string name="emulation_done">Done</string>
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<string name="emulation_fps_counter">FPS Counter</string>
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<string name="emulation_toggle_controls">Toggle Controls</string>
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<string name="emulation_rel_stick_center">Relative Stick Center</string>
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<string name="emulation_dpad_slide">DPad Slide</string>
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