Merge pull request #4889 from lioncash/setting-global
core/settings: Move configuring_global behind an API
This commit is contained in:
commit
d62d28522b
@ -14,7 +14,7 @@
|
||||
namespace Settings {
|
||||
|
||||
Values values = {};
|
||||
bool configuring_global = true;
|
||||
static bool configuring_global = true;
|
||||
|
||||
std::string GetTimeZoneString() {
|
||||
static constexpr std::array timezones{
|
||||
@ -81,11 +81,12 @@ void LogSettings() {
|
||||
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
|
||||
}
|
||||
|
||||
float Volume() {
|
||||
if (values.audio_muted) {
|
||||
return 0.0f;
|
||||
}
|
||||
return values.volume.GetValue();
|
||||
bool IsConfiguringGlobal() {
|
||||
return configuring_global;
|
||||
}
|
||||
|
||||
void SetConfiguringGlobal(bool is_global) {
|
||||
configuring_global = is_global;
|
||||
}
|
||||
|
||||
bool IsGPULevelExtreme() {
|
||||
@ -97,6 +98,13 @@ bool IsGPULevelHigh() {
|
||||
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
|
||||
}
|
||||
|
||||
float Volume() {
|
||||
if (values.audio_muted) {
|
||||
return 0.0f;
|
||||
}
|
||||
return values.volume.GetValue();
|
||||
}
|
||||
|
||||
void RestoreGlobalState() {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
|
@ -33,8 +33,6 @@ enum class CPUAccuracy {
|
||||
DebugMode = 2,
|
||||
};
|
||||
|
||||
extern bool configuring_global;
|
||||
|
||||
template <typename Type>
|
||||
class Setting final {
|
||||
public:
|
||||
@ -198,13 +196,18 @@ struct Values {
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
} extern values;
|
||||
};
|
||||
|
||||
float Volume();
|
||||
extern Values values;
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
float Volume();
|
||||
|
||||
std::string GetTimeZoneString();
|
||||
|
||||
void Apply();
|
||||
|
@ -25,8 +25,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureAudio::UpdateAudioDevices);
|
||||
|
||||
ui->volume_label->setVisible(Settings::configuring_global);
|
||||
ui->volume_combo_box->setVisible(!Settings::configuring_global);
|
||||
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
@ -51,7 +51,7 @@ void ConfigureAudio::SetConfiguration() {
|
||||
|
||||
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
||||
|
||||
if (!Settings::configuring_global) {
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
if (Settings::values.volume.UsingGlobal()) {
|
||||
ui->volume_combo_box->setCurrentIndex(0);
|
||||
ui->volume_slider->setEnabled(false);
|
||||
@ -99,7 +99,7 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
||||
}
|
||||
|
||||
void ConfigureAudio::ApplyConfiguration() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
Settings::values.sink_id =
|
||||
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
||||
.toStdString();
|
||||
@ -165,7 +165,7 @@ void ConfigureAudio::RetranslateUI() {
|
||||
}
|
||||
|
||||
void ConfigureAudio::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
|
||||
ui->toggle_audio_stretching->setEnabled(
|
||||
Settings::values.enable_audio_stretching.UsingGlobal());
|
||||
|
@ -15,7 +15,7 @@
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
|
||||
InputCommon::InputSubsystem* input_subsystem)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
|
||||
Settings::configuring_global = true;
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
|
||||
ui->setupUi(this);
|
||||
ui->hotkeysTab->Populate(registry);
|
||||
|
@ -19,7 +19,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
|
||||
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
|
||||
}
|
||||
@ -41,7 +41,7 @@ void ConfigureGeneral::SetConfiguration() {
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
|
||||
} else {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
|
||||
@ -50,7 +50,7 @@ void ConfigureGeneral::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
@ -93,7 +93,7 @@ void ConfigureGeneral::RetranslateUI() {
|
||||
}
|
||||
|
||||
void ConfigureGeneral::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||
|
||||
|
@ -33,7 +33,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
|
||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
||||
UpdateDeviceComboBox();
|
||||
if (!Settings::configuring_global) {
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
ConfigurationShared::SetHighlight(
|
||||
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
}
|
||||
@ -49,8 +49,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
|
||||
ui->bg_label->setVisible(Settings::configuring_global);
|
||||
ui->bg_combobox->setVisible(!Settings::configuring_global);
|
||||
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||
}
|
||||
|
||||
void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
||||
@ -76,7 +76,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
@ -100,7 +100,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||
@ -194,7 +194,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
|
||||
bool enabled = false;
|
||||
|
||||
if (!Settings::configuring_global &&
|
||||
if (!Settings::IsConfiguringGlobal() &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
}
|
||||
@ -212,7 +212,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
break;
|
||||
}
|
||||
// If in per-game config and use global is selected, don't enable.
|
||||
enabled &= !(!Settings::configuring_global &&
|
||||
enabled &= !(!Settings::IsConfiguringGlobal() &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
@ -227,7 +227,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
|
||||
}
|
||||
|
||||
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
|
||||
}
|
||||
|
||||
@ -241,7 +241,7 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
||||
|
@ -32,7 +32,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
|
||||
ui->anisotropic_filtering_combobox->setCurrentIndex(
|
||||
@ -52,9 +52,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
||||
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
||||
ui->gpu_accuracy->currentIndex() -
|
||||
((Settings::configuring_global) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
@ -118,7 +118,7 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
|
||||
|
||||
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
// Disable if not global (only happens during game)
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
||||
|
@ -31,7 +31,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
|
||||
game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
|
||||
|
||||
Settings::configuring_global = false;
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
@ -37,8 +37,8 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
|
||||
}
|
||||
});
|
||||
|
||||
ui->label_console_id->setVisible(Settings::configuring_global);
|
||||
ui->button_regenerate_console_id->setVisible(Settings::configuring_global);
|
||||
ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
@ -78,7 +78,7 @@ void ConfigureSystem::SetConfiguration() {
|
||||
Settings::values.rng_seed.UsingGlobal());
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
|
||||
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
|
||||
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
|
||||
@ -125,7 +125,7 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.language_index.UsingGlobal()) {
|
||||
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
||||
@ -218,7 +218,7 @@ void ConfigureSystem::RefreshConsoleID() {
|
||||
}
|
||||
|
||||
void ConfigureSystem::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
|
||||
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
|
||||
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
|
||||
|
Loading…
Reference in New Issue
Block a user