Refresh controller only when necessary
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c9597af39d
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@ -11,10 +11,10 @@
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PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
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UpdateColors();
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QTimer* timer = new QTimer(this);
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connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::update));
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connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::UpdateInput));
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// refresh at 40hz
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timer->start(25);
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// refresh at 60hz
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timer->start(16);
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}
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PlayerControlPreview::~PlayerControlPreview() = default;
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@ -155,12 +155,8 @@ void PlayerControlPreview::UpdateColors() {
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// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
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}
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void PlayerControlPreview::paintEvent(QPaintEvent* event) {
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QFrame::paintEvent(event);
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing);
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const QPointF center = rect().center();
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void PlayerControlPreview::UpdateInput() {
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bool input_changed = false;
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const auto& button_state = buttons;
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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bool value = false;
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@ -169,7 +165,10 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
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}
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bool blink = mapping_active && index == button_mapping_index;
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if (analog_mapping_index == Settings::NativeAnalog::NUM_STICKS_HID) {
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blink &= blink_counter > 12;
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blink &= blink_counter > 25;
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}
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if (button_values[index] != value || blink) {
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input_changed = true;
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}
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button_values[index] = value || blink;
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}
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@ -178,17 +177,42 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
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for (std::size_t index = 0; index < axis_values.size(); ++index) {
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const auto [stick_x_f, stick_y_f] = analog_state[index]->GetStatus();
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const auto [stick_x_rf, stick_y_rf] = analog_state[index]->GetRawStatus();
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if (static_cast<int>(stick_x_rf * 45) !=
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static_cast<int>(axis_values[index].raw_value.x() * 45) ||
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static_cast<int>(-stick_y_rf * 45) !=
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static_cast<int>(axis_values[index].raw_value.y() * 45)) {
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input_changed = true;
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}
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axis_values[index].properties = analog_state[index]->GetAnalogProperties();
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axis_values[index].value = QPointF(stick_x_f, -stick_y_f);
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axis_values[index].raw_value = QPointF(stick_x_rf, -stick_y_rf);
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const bool blink_analog = mapping_active && index == analog_mapping_index;
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if (blink_analog) {
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input_changed = true;
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axis_values[index].value =
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QPointF(blink_counter < 12 ? -blink_counter / 12.0f : 0,
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blink_counter > 12 ? -(blink_counter - 12) / 12.0f : 0);
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QPointF(blink_counter < 25 ? -blink_counter / 25.0f : 0,
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blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0);
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}
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}
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if (input_changed) {
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update();
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}
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if (mapping_active) {
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blink_counter = (blink_counter + 1) % 50;
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}
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}
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void PlayerControlPreview::paintEvent(QPaintEvent* event) {
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QFrame::paintEvent(event);
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing);
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const QPointF center = rect().center();
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switch (controller_type) {
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case Settings::ControllerType::Handheld:
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DrawHandheldController(p, center);
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@ -207,9 +231,6 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
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DrawProController(p, center);
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break;
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}
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if (mapping_active) {
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blink_counter = (blink_counter + 1) % 24;
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}
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}
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void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) {
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@ -32,6 +32,7 @@ public:
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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void EndMapping();
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void UpdateInput();
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protected:
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void paintEvent(QPaintEvent* event) override;
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