glsl_decompiler: Remove HNegate inlining
This commit is contained in:
parent
027f443e69
commit
d6f76307fe
|
@ -915,16 +915,6 @@ private:
|
|||
|
||||
std::string HNegate(Operation operation) {
|
||||
const auto GetNegate = [&](std::size_t index) -> std::string {
|
||||
if (const auto pred = std::get_if<PredicateNode>(operation[index])) {
|
||||
if (!pred->IsNegated()) {
|
||||
switch (pred->GetIndex()) {
|
||||
case Tegra::Shader::Pred::UnusedIndex:
|
||||
return "-1";
|
||||
case Tegra::Shader::Pred::NeverExecute:
|
||||
return "1";
|
||||
}
|
||||
}
|
||||
}
|
||||
return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1";
|
||||
};
|
||||
const std::string value = '(' + VisitOperand(operation, 0, Type::HalfFloat) + " * vec2(" +
|
||||
|
|
Loading…
Reference in New Issue