Replace QPoint with QPointF where applicable
Previously, floats were implicitly cast to integers
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@ -647,18 +647,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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// Face buttons
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// Face buttons
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p.setPen(colors.outline);
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p.setPen(colors.outline);
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button_color = colors.button;
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button_color = colors.button;
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DrawCircleButton(p, face_center + QPoint(face_distance, 0), button_values[A], face_radius);
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DrawCircleButton(p, face_center + QPointF(face_distance, 0), button_values[A], face_radius);
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DrawCircleButton(p, face_center + QPoint(0, face_distance), button_values[B], face_radius);
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DrawCircleButton(p, face_center + QPointF(0, face_distance), button_values[B], face_radius);
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DrawCircleButton(p, face_center + QPoint(0, -face_distance), button_values[X], face_radius);
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DrawCircleButton(p, face_center + QPointF(0, -face_distance), button_values[X], face_radius);
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DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius);
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DrawCircleButton(p, face_center + QPointF(-face_distance, 0), button_values[Y], face_radius);
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// Face buttons text
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// Face buttons text
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p.setPen(colors.transparent);
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p.setPen(colors.transparent);
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p.setBrush(colors.font);
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p.setBrush(colors.font);
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DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size);
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DrawSymbol(p, face_center + QPointF(face_distance, 0), Symbol::A, text_size);
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DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size);
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DrawSymbol(p, face_center + QPointF(0, face_distance), Symbol::B, text_size);
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DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size);
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DrawSymbol(p, face_center + QPointF(0, -face_distance), Symbol::X, text_size);
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DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size);
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DrawSymbol(p, face_center + QPointF(-face_distance, 1), Symbol::Y, text_size);
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// D-pad constants
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// D-pad constants
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const QPointF dpad_center = center + QPoint(-171, 8);
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const QPointF dpad_center = center + QPoint(-171, 8);
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@ -669,18 +669,20 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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// D-pad buttons
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// D-pad buttons
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p.setPen(colors.outline);
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p.setPen(colors.outline);
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button_color = colors.button;
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button_color = colors.button;
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DrawCircleButton(p, dpad_center + QPoint(dpad_distance, 0), button_values[DRight], dpad_radius);
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DrawCircleButton(p, dpad_center + QPointF(dpad_distance, 0), button_values[DRight],
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DrawCircleButton(p, dpad_center + QPoint(0, dpad_distance), button_values[DDown], dpad_radius);
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dpad_radius);
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DrawCircleButton(p, dpad_center + QPoint(0, -dpad_distance), button_values[DUp], dpad_radius);
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DrawCircleButton(p, dpad_center + QPointF(0, dpad_distance), button_values[DDown], dpad_radius);
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DrawCircleButton(p, dpad_center + QPoint(-dpad_distance, 0), button_values[DLeft], dpad_radius);
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DrawCircleButton(p, dpad_center + QPointF(0, -dpad_distance), button_values[DUp], dpad_radius);
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DrawCircleButton(p, dpad_center + QPointF(-dpad_distance, 0), button_values[DLeft],
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dpad_radius);
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// D-pad arrows
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// D-pad arrows
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p.setPen(colors.font2);
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p.setPen(colors.font2);
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p.setBrush(colors.font2);
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p.setBrush(colors.font2);
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DrawArrow(p, dpad_center + QPoint(dpad_distance, 0), Direction::Right, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPointF(dpad_distance, 0), Direction::Right, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPoint(0, dpad_distance), Direction::Down, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPointF(0, dpad_distance), Direction::Down, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPoint(0, -dpad_distance), Direction::Up, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPointF(0, -dpad_distance), Direction::Up, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPoint(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
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DrawArrow(p, dpad_center + QPointF(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
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// ZL and ZR buttons
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// ZL and ZR buttons
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p.setPen(colors.outline);
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p.setPen(colors.outline);
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