renderer_opengl: Reintroduce dirty flags for render targets
This commit is contained in:
parent
9e74e6988b
commit
dacf83ac02
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@ -99,11 +99,12 @@ void oglEnablei(GLenum cap, bool state, GLuint index) {
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} // Anonymous namespace
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info, GLShader::ProgramManager& program_manager)
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ScreenInfo& info, GLShader::ProgramManager& program_manager,
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: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
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StateTracker& state_tracker)
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: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker},
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shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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screen_info{info}, program_manager{program_manager}, buffer_cache{*this, system, device,
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screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
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STREAM_BUFFER_SIZE} {
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buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
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CheckExtensions();
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CheckExtensions();
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}
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}
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@ -320,9 +321,17 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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shader_cache.LoadDiskCache(stop_loading, callback);
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shader_cache.LoadDiskCache(stop_loading, callback);
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}
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}
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void RasterizerOpenGL::SetupDirtyFlags() {
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state_tracker.Initialize();
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}
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void RasterizerOpenGL::ConfigureFramebuffers() {
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void RasterizerOpenGL::ConfigureFramebuffers() {
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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auto& gpu = system.GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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if (!gpu.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
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return;
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}
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gpu.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
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texture_cache.GuardRenderTargets(true);
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texture_cache.GuardRenderTargets(true);
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@ -361,8 +370,6 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
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void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb,
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void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb,
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bool using_stencil_fb) {
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bool using_stencil_fb) {
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using VideoCore::Surface::SurfaceType;
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auto& gpu = system.GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const auto& regs = gpu.regs;
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@ -381,6 +388,7 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
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key.colors[0] = color_surface;
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key.colors[0] = color_surface;
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key.zeta = depth_surface;
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key.zeta = depth_surface;
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state_tracker.NotifyFramebuffer();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
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}
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}
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@ -30,6 +30,7 @@
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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@ -54,7 +55,8 @@ struct DrawParameters;
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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public:
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explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info, GLShader::ProgramManager& program_manager);
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ScreenInfo& info, GLShader::ProgramManager& program_manager,
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StateTracker& state_tracker);
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void Draw(bool is_indexed, bool is_instanced) override;
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void Draw(bool is_indexed, bool is_instanced) override;
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@ -75,6 +77,7 @@ public:
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u32 pixel_stride) override;
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u32 pixel_stride) override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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const VideoCore::DiskResourceLoadCallback& callback) override;
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void SetupDirtyFlags() override;
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/// Returns true when there are commands queued to the OpenGL server.
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/// Returns true when there are commands queued to the OpenGL server.
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bool AnyCommandQueued() const {
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bool AnyCommandQueued() const {
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@ -216,6 +219,7 @@ private:
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Core::System& system;
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Core::System& system;
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ScreenInfo& screen_info;
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ScreenInfo& screen_info;
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GLShader::ProgramManager& program_manager;
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GLShader::ProgramManager& program_manager;
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StateTracker& state_tracker;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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OGLBufferCache buffer_cache;
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@ -0,0 +1,85 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <type_traits>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
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#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
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namespace OpenGL {
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namespace {
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using namespace Dirty;
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using namespace VideoCommon::Dirty;
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using Tegra::Engines::Maxwell3D;
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using Regs = Maxwell3D::Regs;
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using Dirty = std::remove_reference_t<decltype(Maxwell3D::dirty)>;
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using Tables = std::remove_reference_t<decltype(Maxwell3D::dirty.tables)>;
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using Table = std::remove_reference_t<decltype(Maxwell3D::dirty.tables[0])>;
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template <typename Integer>
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void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) {
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const auto it = std::begin(table) + begin;
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std::fill(it, it + num, static_cast<u8>(dirty_index));
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}
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template <typename Integer1, typename Integer2>
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void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a,
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Integer2 index_b) {
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FillBlock(tables[0], begin, num, index_a);
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FillBlock(tables[1], begin, num, index_b);
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}
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void SetupDirtyRenderTargets(Tables& tables) {
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static constexpr std::size_t num_per_rt = NUM(rt[0]);
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static constexpr std::size_t begin = OFF(rt);
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static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets;
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for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
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FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
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}
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FillBlock(tables[1], begin, num, RenderTargets);
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static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
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for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
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const u8 flag = zeta_flags[i];
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auto& table = tables[i];
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table[OFF(zeta_enable)] = flag;
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table[OFF(zeta_width)] = flag;
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table[OFF(zeta_height)] = flag;
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FillBlock(table, OFF(zeta), NUM(zeta), flag);
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}
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}
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} // Anonymous namespace
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StateTracker::StateTracker(Core::System& system) : system{system} {}
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void StateTracker::Initialize() {
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auto& dirty = system.GPU().Maxwell3D().dirty;
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std::size_t entry_index = 0;
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const auto AddEntry = [&dirty, &entry_index](std::size_t dirty_register) {
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dirty.on_write_stores[entry_index++] = static_cast<u8>(dirty_register);
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};
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AddEntry(RenderTargets);
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for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
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AddEntry(ColorBuffer0 + i);
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}
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AddEntry(ZetaBuffer);
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auto& tables = dirty.tables;
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SetupDirtyRenderTargets(tables);
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}
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} // namespace OpenGL
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@ -0,0 +1,56 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Core {
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class System;
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}
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namespace OpenGL {
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namespace Dirty {
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enum : u8 {
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First = VideoCommon::Dirty::LastCommonEntry,
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VertexFormats,
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VertexBuffers,
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VertexInstances,
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Shaders,
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Viewports,
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CullTestEnable,
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FrontFace,
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CullFace,
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PrimitiveRestart,
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DepthTest,
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StencilTest,
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ColorMask,
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BlendState,
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PolygonOffset,
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VertexBuffer0 = PolygonOffset + 8,
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VertexInstance0 = VertexBuffer0 + 32,
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};
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}
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class StateTracker {
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public:
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explicit StateTracker(Core::System& system);
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void Initialize();
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void NotifyFramebuffer() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[VideoCommon::Dirty::RenderTargets] = true;
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}
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private:
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Core::System& system;
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};
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} // namespace OpenGL
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#include "core/core.h"
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#include "core/core.h"
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#include "video_core/morton.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/texture_cache/surface_base.h"
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#include "video_core/texture_cache/surface_base.h"
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@ -479,8 +480,8 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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VideoCore::RasterizerInterface& rasterizer,
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VideoCore::RasterizerInterface& rasterizer,
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const Device& device)
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const Device& device, StateTracker& state_tracker)
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: TextureCacheBase{system, rasterizer} {
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: TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
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src_framebuffer.Create();
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src_framebuffer.Create();
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dst_framebuffer.Create();
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dst_framebuffer.Create();
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}
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}
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@ -518,6 +519,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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// TODO: Signal state tracker about these changes
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyFramebuffer();
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if (dst_params.srgb_conversion) {
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if (dst_params.srgb_conversion) {
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glEnable(GL_FRAMEBUFFER_SRGB);
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glEnable(GL_FRAMEBUFFER_SRGB);
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} else {
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} else {
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class CachedSurfaceView;
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class CachedSurfaceView;
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class CachedSurface;
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class CachedSurface;
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class TextureCacheOpenGL;
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class TextureCacheOpenGL;
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class StateTracker;
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using Surface = std::shared_ptr<CachedSurface>;
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using Surface = std::shared_ptr<CachedSurface>;
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using View = std::shared_ptr<CachedSurfaceView>;
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using View = std::shared_ptr<CachedSurfaceView>;
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class TextureCacheOpenGL final : public TextureCacheBase {
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class TextureCacheOpenGL final : public TextureCacheBase {
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public:
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public:
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explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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const Device& device);
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const Device& device, StateTracker& state_tracker);
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~TextureCacheOpenGL();
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~TextureCacheOpenGL();
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protected:
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protected:
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private:
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private:
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GLuint FetchPBO(std::size_t buffer_size);
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GLuint FetchPBO(std::size_t buffer_size);
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StateTracker& state_tracker;
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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OGLFramebuffer dst_framebuffer;
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std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
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std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
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@ -482,8 +482,8 @@ void RendererOpenGL::CreateRasterizer() {
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if (rasterizer) {
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if (rasterizer) {
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return;
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return;
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}
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}
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rasterizer =
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rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info,
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std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info, program_manager);
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program_manager, state_tracker);
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}
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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@ -576,6 +576,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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// TODO: Signal state tracker about these changes
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyFramebuffer();
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program_manager.UseVertexShader(vertex_program.handle);
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program_manager.UseVertexShader(vertex_program.handle);
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program_manager.UseGeometryShader(0);
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program_manager.UseGeometryShader(0);
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program_manager.UseFragmentShader(fragment_program.handle);
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program_manager.UseFragmentShader(fragment_program.handle);
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
|
@ -91,6 +92,8 @@ private:
|
||||||
Core::Frontend::EmuWindow& emu_window;
|
Core::Frontend::EmuWindow& emu_window;
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
|
|
||||||
|
StateTracker state_tracker{system};
|
||||||
|
|
||||||
// OpenGL object IDs
|
// OpenGL object IDs
|
||||||
OGLBuffer vertex_buffer;
|
OGLBuffer vertex_buffer;
|
||||||
OGLProgram vertex_program;
|
OGLProgram vertex_program;
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/memory.h"
|
#include "core/memory.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
|
#include "video_core/dirty_flags.h"
|
||||||
#include "video_core/engines/fermi_2d.h"
|
#include "video_core/engines/fermi_2d.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
|
@ -142,6 +143,10 @@ public:
|
||||||
TView GetDepthBufferSurface(bool preserve_contents) {
|
TView GetDepthBufferSurface(bool preserve_contents) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer]) {
|
||||||
|
return depth_buffer.view;
|
||||||
|
}
|
||||||
|
maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer] = false;
|
||||||
|
|
||||||
const auto& regs{maxwell3d.regs};
|
const auto& regs{maxwell3d.regs};
|
||||||
const auto gpu_addr{regs.zeta.Address()};
|
const auto gpu_addr{regs.zeta.Address()};
|
||||||
|
@ -170,6 +175,10 @@ public:
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index]) {
|
||||||
|
return render_targets[index].view;
|
||||||
|
}
|
||||||
|
maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = false;
|
||||||
|
|
||||||
const auto& regs{maxwell3d.regs};
|
const auto& regs{maxwell3d.regs};
|
||||||
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
||||||
|
@ -310,7 +319,16 @@ protected:
|
||||||
// and reading it from a separate buffer.
|
// and reading it from a separate buffer.
|
||||||
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
|
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
|
||||||
|
|
||||||
void ManageRenderTargetUnregister([[maybe_unused]] TSurface& surface) {}
|
void ManageRenderTargetUnregister(TSurface& surface) {
|
||||||
|
auto& dirty = system.GPU().Maxwell3D().dirty;
|
||||||
|
const u32 index = surface->GetRenderTarget();
|
||||||
|
if (index == DEPTH_RT) {
|
||||||
|
dirty.flags[VideoCommon::Dirty::ZetaBuffer] = true;
|
||||||
|
} else {
|
||||||
|
dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = true;
|
||||||
|
}
|
||||||
|
dirty.flags[VideoCommon::Dirty::RenderTargets] = true;
|
||||||
|
}
|
||||||
|
|
||||||
void Register(TSurface surface) {
|
void Register(TSurface surface) {
|
||||||
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||||
|
|
Loading…
Reference in New Issue