gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
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ddec200290
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@ -324,6 +324,11 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
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bool using_depth_fb) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
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LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
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using_color_fb = false;
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}
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// TODO(bunnei): Implement this
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const bool has_stencil = false;
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