renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
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@ -371,7 +371,7 @@ private:
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location += GENERIC_VARYING_START_LOCATION;
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}
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code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
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code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
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}
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void DeclareOutputAttributes() {
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