game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just do that.
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@ -32,11 +32,6 @@
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namespace {
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template <typename T>
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T GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<T()>& generator);
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template <>
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<QString()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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@ -70,7 +65,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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return generator();
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}
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template <>
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const std::string& filename, const std::string& ext,
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
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@ -139,7 +133,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
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std::tie(icon, name) = GetGameListCachedObject(
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
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@ -221,7 +215,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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};
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if (UISettings::values.show_add_ons) {
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const auto patch_versions = GetGameListCachedObject<QString>(
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const auto patch_versions = GetGameListCachedObject(
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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});
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