Merge pull request #5942 from ReinUsesLisp/fixup-rebase

vk_rasterizer: Fix loading shader addresses twice
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LC 2021-02-15 19:35:56 -05:00 committed by GitHub
commit df1a9d09a9
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@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
const auto shaders = pipeline_cache.GetShaders(); const auto shaders = pipeline_cache.GetShaders();
graphics_key.shaders = GetShaderAddresses(shaders); graphics_key.shaders = GetShaderAddresses(shaders);
graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed); SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();