Merge pull request #6278 from lioncash/misc-shadow

core: Resolve misc straggler cases of variable shadowing
This commit is contained in:
bunnei 2021-05-03 16:04:28 -07:00 committed by GitHub
commit df51eb9bde
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10 changed files with 27 additions and 25 deletions

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@ -94,12 +94,11 @@ CallbackOrAccessOneWord DynarmicCP15::CompileGetOneWord(bool two, unsigned opc1,
CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) {
if (!two && opc == 0 && CRm == CoprocReg::C14) {
// CNTPCT
const auto callback = static_cast<u64 (*)(Dynarmic::A32::Jit*, void*, u32, u32)>(
[](Dynarmic::A32::Jit*, void* arg, u32, u32) -> u64 {
ARM_Dynarmic_32& parent = *(ARM_Dynarmic_32*)arg;
return parent.system.CoreTiming().GetClockTicks();
});
return Dynarmic::A32::Coprocessor::Callback{callback, (void*)&parent};
const auto callback = [](Dynarmic::A32::Jit*, void* arg, u32, u32) -> u64 {
const auto& parent_arg = *static_cast<ARM_Dynarmic_32*>(arg);
return parent_arg.system.CoreTiming().GetClockTicks();
};
return Callback{callback, &parent};
}
LOG_CRITICAL(Core_ARM, "CP15: mrrc{} p15, {}, <Rt>, <Rt2>, {}", two ? "2" : "", opc, CRm);

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@ -133,8 +133,8 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
}
}
void CoreTiming::AddTicks(u64 ticks) {
this->ticks += ticks;
void CoreTiming::AddTicks(u64 ticks_to_add) {
ticks += ticks_to_add;
downcount -= static_cast<s64>(ticks);
}

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@ -102,7 +102,7 @@ public:
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const std::shared_ptr<EventType>& event_type);
void AddTicks(u64 ticks);
void AddTicks(u64 ticks_to_add);
void ResetTicks();

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@ -35,13 +35,13 @@ public:
CpuManager& operator=(CpuManager&&) = delete;
/// Sets if emulation is multicore or single core, must be set before Initialize
void SetMulticore(bool is_multicore) {
this->is_multicore = is_multicore;
void SetMulticore(bool is_multi) {
is_multicore = is_multi;
}
/// Sets if emulation is using an asynchronous GPU.
void SetAsyncGpu(bool is_async_gpu) {
this->is_async_gpu = is_async_gpu;
void SetAsyncGpu(bool is_async) {
is_async_gpu = is_async;
}
void Initialize();

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@ -79,8 +79,8 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(
: AppLoader(directory->GetFile("main")), dir(std::move(directory)),
override_update(override_update) {}
FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& file) {
if (FileSys::IsDirectoryExeFS(file->GetContainingDirectory())) {
FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& dir_file) {
if (FileSys::IsDirectoryExeFS(dir_file->GetContainingDirectory())) {
return FileType::DeconstructedRomDirectory;
}

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@ -31,11 +31,14 @@ public:
bool override_update = false);
/**
* Returns the type of the file
* @param file open file
* @return FileType found, or FileType::Error if this loader doesn't know it
* Identifies whether or not the given file is a deconstructed ROM directory.
*
* @param dir_file The file to verify.
*
* @return FileType::DeconstructedRomDirectory, or FileType::Error
* if the file is not a deconstructed ROM directory.
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
static FileType IdentifyType(const FileSys::VirtualFile& dir_file);
FileType GetFileType() const override {
return IdentifyType(file);

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@ -222,8 +222,8 @@ void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_regi
};
}
void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
this->cheats = std::move(cheats);
void CheatEngine::Reload(std::vector<CheatEntry> reload_cheats) {
cheats = std::move(reload_cheats);
is_pending_reload.exchange(true);
}

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@ -68,7 +68,7 @@ public:
void Initialize();
void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
void Reload(std::vector<CheatEntry> cheats);
void Reload(std::vector<CheatEntry> reload_cheats);
private:
void FrameCallback(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);

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@ -67,8 +67,8 @@ Freezer::~Freezer() {
core_timing.UnscheduleEvent(event, 0);
}
void Freezer::SetActive(bool active) {
if (!this->active.exchange(active)) {
void Freezer::SetActive(bool is_active) {
if (!active.exchange(is_active)) {
FillEntryReads();
core_timing.ScheduleEvent(memory_freezer_ns, event);
LOG_DEBUG(Common_Memory, "Memory freezer activated!");

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@ -43,7 +43,7 @@ public:
~Freezer();
// Enables or disables the entire memory freezer.
void SetActive(bool active);
void SetActive(bool is_active);
// Returns whether or not the freezer is active.
bool IsActive() const;