RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
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4b1393a691
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@ -40,6 +40,22 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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}
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}
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[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
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const IR::Attribute attrib) {
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if (Settings::values.resolution_info.active) {
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const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)};
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const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)};
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const IR::F32 frag_coord{ir.GetAttribute(attrib)};
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const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)};
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const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))};
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const IR::U32 deviation{
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ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))};
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return IR::U32{ir.Select(is_scaled, deviation, value)};
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} else {
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return value;
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}
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}
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[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
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IR::U32 scaled_value{value};
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bool changed{};
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@ -113,6 +129,74 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale
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}
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}
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void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
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const IR::Value coord{inst.Arg(1)};
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switch (info.type) {
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case TextureType::Color2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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inst.SetArg(1, ir.CompositeConstruct(x, y));
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break;
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}
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case TextureType::ColorArray2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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const IR::U32 z{ir.CompositeExtract(coord, 2)};
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inst.SetArg(1, ir.CompositeConstruct(x, y, z));
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break;
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}
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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// Nothing to patch here
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break;
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}
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}
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void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
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const IR::Value coord{inst.Arg(1)};
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switch (info.type) {
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case TextureType::Color2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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inst.SetArg(1, ir.CompositeConstruct(x, y));
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break;
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}
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case TextureType::ColorArray2D: {
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const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
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IR::Attribute::PositionX)};
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const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
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IR::Attribute::PositionY)};
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const IR::U32 z{ir.CompositeExtract(coord, 2)};
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inst.SetArg(1, ir.CompositeConstruct(x, y, z));
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break;
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}
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color3D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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case TextureType::Buffer:
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// Nothing to patch here
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break;
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}
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}
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void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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@ -145,13 +229,23 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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break;
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}
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case IR::Opcode::ImageQueryDimensions:
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if (program.stage == Stage::Compute) {
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PatchImageQueryDimensions(block, inst);
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}
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break;
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case IR::Opcode::ImageFetch:
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if (is_fragment_shader) {
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SubScaleImageFetch(block, inst);
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} else if (program.stage == Stage::Compute) {
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PatchImageFetch(block, inst);
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}
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break;
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case IR::Opcode::ImageRead:
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if (is_fragment_shader) {
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SubScaleImageRead(block, inst);
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} else if (program.stage == Stage::Compute) {
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PatchImageRead(block, inst);
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}
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break;
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default:
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break;
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