Merge pull request #811 from Subv/code_address_assert
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
This commit is contained in:
commit
e0106a7d68
|
@ -75,14 +75,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
|
|||
ProcessMacroUpload(value);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(code_address.code_address_high):
|
||||
case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
|
||||
// Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
|
||||
// register, we do not currently know if that's intended or a bug, so we assert it lest
|
||||
// stuff breaks in other places (like the shader address calculation).
|
||||
ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
|
||||
|
|
Loading…
Reference in New Issue