hle: kernel: Port KAffinityMask from Mesosphere.
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@ -152,6 +152,7 @@ add_library(core STATIC
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hle/kernel/handle_table.h
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hle/kernel/hle_ipc.cpp
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hle/kernel/hle_ipc.h
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hle/kernel/k_affinity_mask.h
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hle/kernel/kernel.cpp
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hle/kernel/kernel.h
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hle/kernel/memory/address_space_info.cpp
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@ -0,0 +1,62 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/hardware_properties.h"
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namespace Kernel {
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class KAffinityMask {
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private:
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static constexpr u64 AllowedAffinityMask = (1ul << Core::Hardware::NUM_CPU_CORES) - 1;
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private:
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u64 mask;
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private:
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static constexpr u64 GetCoreBit(s32 core) {
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ASSERT(0 <= core && core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
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return (1ull << core);
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}
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public:
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constexpr KAffinityMask() : mask(0) {
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ASSERT(this);
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}
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constexpr u64 GetAffinityMask() const {
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return this->mask;
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}
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constexpr void SetAffinityMask(u64 new_mask) {
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ASSERT((new_mask & ~AllowedAffinityMask) == 0);
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this->mask = new_mask;
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}
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constexpr bool GetAffinity(s32 core) const {
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return this->mask & GetCoreBit(core);
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}
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constexpr void SetAffinity(s32 core, bool set) {
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ASSERT(0 <= core && core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
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if (set) {
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this->mask |= GetCoreBit(core);
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} else {
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this->mask &= ~GetCoreBit(core);
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}
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}
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constexpr void SetAll() {
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this->mask = AllowedAffinityMask;
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}
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};
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} // namespace Kernel
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@ -452,7 +452,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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thread->affinity_mask.GetAffinity(core)) {
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Unsuggest(thread->current_priority, core, thread);
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}
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}
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@ -464,7 +464,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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thread->affinity_mask.GetAffinity(core)) {
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Suggest(thread->current_priority, core, thread);
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}
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}
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@ -484,7 +484,7 @@ void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priorit
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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thread->affinity_mask.GetAffinity(core)) {
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Unsuggest(old_priority, core, thread);
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}
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}
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@ -500,7 +500,7 @@ void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priorit
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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thread->affinity_mask.GetAffinity(core)) {
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Suggest(thread->current_priority, core, thread);
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}
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}
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@ -527,7 +527,7 @@ void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinit
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (((thread->affinity_mask >> core) & 1) != 0) {
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if (thread->affinity_mask.GetAffinity(core)) {
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if (core == static_cast<u32>(thread->processor_id)) {
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Schedule(thread->current_priority, core, thread);
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} else {
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@ -2003,7 +2003,7 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
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}
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*core = thread->GetIdealCore();
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*mask = thread->GetAffinityMask();
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*mask = thread->GetAffinityMask().GetAffinityMask();
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return RESULT_SUCCESS;
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}
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@ -191,7 +191,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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thread->last_running_ticks = 0;
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask = 1ULL << processor_id;
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thread->affinity_mask.SetAffinity(processor_id, true);
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thread->wait_objects = nullptr;
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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@ -479,15 +479,16 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
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}
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if (use_override) {
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ideal_core_override = new_core;
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affinity_mask_override = new_affinity_mask;
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} else {
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const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
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const auto old_affinity_mask = affinity_mask.GetAffinityMask();
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affinity_mask.SetAffinityMask(new_affinity_mask);
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ideal_core = new_core;
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if (old_affinity_mask != new_affinity_mask) {
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const s32 old_core = processor_id;
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if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
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if (processor_id >= 0 && !affinity_mask.GetAffinity(processor_id)) {
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if (static_cast<s32>(ideal_core) < 0) {
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processor_id = HighestSetCore(affinity_mask, Core::Hardware::NUM_CPU_CORES);
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processor_id = HighestSetCore(affinity_mask.GetAffinityMask(),
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Core::Hardware::NUM_CPU_CORES);
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} else {
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processor_id = ideal_core;
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}
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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@ -469,7 +470,7 @@ public:
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return ideal_core;
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}
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u64 GetAffinityMask() const {
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constexpr const KAffinityMask& GetAffinityMask() const {
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return affinity_mask;
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}
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@ -649,10 +650,9 @@ private:
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Scheduler* scheduler = nullptr;
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u32 ideal_core{0xFFFFFFFF};
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u64 affinity_mask{0x1};
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KAffinityMask affinity_mask{};
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s32 ideal_core_override = -1;
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u64 affinity_mask_override = 0x1;
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u32 affinity_override_count = 0;
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u32 scheduling_state = 0;
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@ -349,8 +349,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.GetIdealCore())));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.GetAffinityMask())));
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list.push_back(std::make_unique<WaitTreeText>(
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tr("affinity mask = %1").arg(thread.GetAffinityMask().GetAffinityMask())));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadID())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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.arg(thread.GetPriority())
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