gl_rasterizer_cache: Implement depth format Z16_UNORM.
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@ -112,6 +112,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // S8Z24
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
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false}, // Z16
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -195,7 +197,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -219,6 +221,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -44,6 +44,7 @@ struct SurfaceParams {
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Z24S8 = 14,
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S8Z24 = 15,
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Z32F = 16,
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Z16 = 17,
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MaxDepthStencilFormat,
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@ -98,6 +99,7 @@ struct SurfaceParams {
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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1, // Z16
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -126,6 +128,7 @@ struct SurfaceParams {
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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16, // Z16
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -143,6 +146,8 @@ struct SurfaceParams {
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return PixelFormat::Z24S8;
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case Tegra::DepthFormat::Z32_FLOAT:
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return PixelFormat::Z32F;
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case Tegra::DepthFormat::Z16_UNORM:
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return PixelFormat::Z16;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -249,6 +254,8 @@ struct SurfaceParams {
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return Tegra::DepthFormat::Z24_S8_UNORM;
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case PixelFormat::Z32F:
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return Tegra::DepthFormat::Z32_FLOAT;
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case PixelFormat::Z16:
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return Tegra::DepthFormat::Z16_UNORM;
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default:
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UNREACHABLE();
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}
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@ -295,6 +302,7 @@ struct SurfaceParams {
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static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::Z16_UNORM:
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case Tegra::DepthFormat::S8_Z24_UNORM:
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return ComponentType::UNorm;
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@ -77,6 +77,8 @@ u32 BytesPerPixel(TextureFormat format) {
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static u32 DepthBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z16_UNORM:
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return 2;
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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@ -133,6 +135,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case DepthFormat::Z16_UNORM:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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