gl_shader_decompiler: Initialize gl_Position on vertex shaders

This commit is contained in:
ReinUsesLisp 2020-03-12 23:31:06 -03:00
parent 3a10016e38
commit e24197bb3f
1 changed files with 4 additions and 0 deletions

View File

@ -419,6 +419,10 @@ public:
code.AddLine("void main() {{"); code.AddLine("void main() {{");
++code.scope; ++code.scope;
if (stage == ShaderType::Vertex) {
code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
}
if (ir.IsDecompiled()) { if (ir.IsDecompiled()) {
DecompileAST(); DecompileAST();
} else { } else {