gl_rasterizer_cache: Get rid of variable shadowing

Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
This commit is contained in:
Lioncash 2019-02-12 16:46:37 -05:00
parent 1d98027a0e
commit e25c464c02

View File

@ -169,20 +169,28 @@ struct SurfaceParams {
}
u32 MipBlockDepth(u32 mip_level) const {
if (mip_level == 0)
if (mip_level == 0) {
return block_depth;
if (is_layered)
}
if (is_layered) {
return 1;
u32 depth = MipDepth(mip_level);
}
const u32 mip_depth = MipDepth(mip_level);
u32 bd = 32;
while (bd > 1 && depth * 2 <= bd) {
while (bd > 1 && mip_depth * 2 <= bd) {
bd >>= 1;
}
if (bd == 32) {
u32 bh = MipBlockHeight(mip_level);
if (bh >= 4)
const u32 bh = MipBlockHeight(mip_level);
if (bh >= 4) {
return 16;
}
}
return bd;
}