vulkan_device: Reorder Float16Int8 declaration

This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
This commit is contained in:
ameerj 2021-09-16 00:54:24 -04:00
parent 5601e1cb00
commit e3c153efa4
1 changed files with 2 additions and 1 deletions

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@ -368,8 +368,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}; };
SetNext(next, demote); SetNext(next, demote);
VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
if (is_int8_supported || is_float16_supported) { if (is_int8_supported || is_float16_supported) {
VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8{ float16_int8 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR, .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
.pNext = nullptr, .pNext = nullptr,
.shaderFloat16 = is_float16_supported, .shaderFloat16 = is_float16_supported,