shader_decode: Implement FSET
This commit is contained in:
parent
3052eae25e
commit
e444a6553f
|
@ -16,7 +16,42 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) {
|
|||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED();
|
||||
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0,
|
||||
instr.fset.neg_a != 0);
|
||||
|
||||
Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return GetImmediate19(instr);
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
|
||||
|
||||
// The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
|
||||
// condition is true, and to 0 otherwise.
|
||||
const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.fset.op);
|
||||
const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b);
|
||||
|
||||
const Node predicate = Operation(combiner, first_pred, second_pred);
|
||||
|
||||
const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1);
|
||||
const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0);
|
||||
const Node value =
|
||||
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
if (instr.generates_cc.Value() != 0) {
|
||||
const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f));
|
||||
SetInternalFlag(bb, InternalFlag::Zero, is_zero);
|
||||
LOG_WARNING(HW_GPU, "FSET condition code is incomplete");
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue