commit
e89a3b9e59
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@ -4,11 +4,9 @@
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/param_package.h"
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#include "configuration/configure_touchscreen_advanced.h"
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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@ -16,16 +14,25 @@
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/sm/sm.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input_player.h"
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#include "ui_configure_mouse_advanced.h"
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#include "ui_configure_touchscreen_advanced.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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parent.applyConfiguration();
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Dialog dialog(&parent, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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} // Anonymous namespace
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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@ -65,31 +72,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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connect(players_configure[i], &QPushButton::pressed, this,
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[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
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[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
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}
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
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connect(ui->debug_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
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[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
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}
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template <typename Dialog, typename... Args>
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void ConfigureInput::CallConfigureDialog(Args&&... args) {
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this->applyConfiguration();
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Dialog dialog(this, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
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}
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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@ -5,20 +5,12 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <QKeyEvent>
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#include <QWidget>
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#include "common/param_package.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "yuzu/configuration/config.h"
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class QPushButton;
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class QString;
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@ -40,9 +32,6 @@ public:
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private:
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void updateUIEnabled();
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(Args&&... args);
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void OnDockedModeChanged(bool last_state, bool new_state);
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/// Load configuration settings.
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@ -25,13 +25,6 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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"modifier",
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}};
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static void MoveGridElement(QGridLayout* grid, int row_old, int column_old, int row_new,
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int column_new) {
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const auto item = grid->itemAtPosition(row_old, column_old);
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// grid->removeItem(item);
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grid->addItem(item, row_new, column_new);
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}
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static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
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const int index1 = grid->indexOf(item);
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const int index2 = grid->indexOf(onTopOf);
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}
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};
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()),
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timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
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player_index(player_index), debug(debug) {
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
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debug(debug), timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()) {
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
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connect(controller_color_buttons[i], &QPushButton::clicked, this,
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std::bind(&ConfigureInputPlayer::OnControllerButtonClick, this, i));
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[this, i] { OnControllerButtonClick(static_cast<int>(i)); });
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}
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this->loadConfiguration();
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <QDialog>
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#include <QKeyEvent>
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#include "common/param_package.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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@ -29,16 +30,39 @@ class ConfigureInputPlayer : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
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explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
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~ConfigureInputPlayer() override;
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/// Save all button configurations to settings file
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void applyConfiguration();
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private:
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void OnControllerButtonClick(int i);
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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void restoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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/// Called when the button was pressed.
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void handleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter
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void setPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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std::unique_ptr<Ui::ConfigureInputPlayer> ui;
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u8 player_index;
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std::size_t player_index;
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bool debug;
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std::unique_ptr<QTimer> timeout_timer;
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std::array<QPushButton*, 4> controller_color_buttons;
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std::array<QColor, 4> controller_colors;
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void OnControllerButtonClick(int i);
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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void restoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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/// Called when the button was pressed.
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void handleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter
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void setPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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};
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "input_common/main.h"
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@ -7,7 +7,7 @@
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#include <memory>
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#include <optional>
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#include <QDialog>
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#include <QWidget>
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#include "core/settings.h"
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class QCheckBox;
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void applyConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
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std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
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std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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};
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