commit
e9b9fc4674
@ -3,6 +3,7 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
@ -358,7 +359,7 @@ public:
|
|||||||
return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
|
return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
|
||||||
y / r * (r - deadzone) / (1 - deadzone));
|
y / r * (r - deadzone) / (1 - deadzone));
|
||||||
}
|
}
|
||||||
return std::make_tuple<float, float>(0.0f, 0.0f);
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
||||||
@ -574,10 +575,10 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
|
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
|
||||||
float value = 0.1) {
|
float value = 0.1f) {
|
||||||
Common::ParamPackage params({{"engine", "sdl"}});
|
Common::ParamPackage params({{"engine", "sdl"}});
|
||||||
params.Set("port", port);
|
params.Set("port", port);
|
||||||
params.Set("guid", guid);
|
params.Set("guid", std::move(guid));
|
||||||
params.Set("axis", axis);
|
params.Set("axis", axis);
|
||||||
if (value > 0) {
|
if (value > 0) {
|
||||||
params.Set("direction", "+");
|
params.Set("direction", "+");
|
||||||
@ -592,7 +593,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid
|
|||||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
|
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
|
||||||
Common::ParamPackage params({{"engine", "sdl"}});
|
Common::ParamPackage params({{"engine", "sdl"}});
|
||||||
params.Set("port", port);
|
params.Set("port", port);
|
||||||
params.Set("guid", guid);
|
params.Set("guid", std::move(guid));
|
||||||
params.Set("button", button);
|
params.Set("button", button);
|
||||||
return params;
|
return params;
|
||||||
}
|
}
|
||||||
@ -601,7 +602,7 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u
|
|||||||
Common::ParamPackage params({{"engine", "sdl"}});
|
Common::ParamPackage params({{"engine", "sdl"}});
|
||||||
|
|
||||||
params.Set("port", port);
|
params.Set("port", port);
|
||||||
params.Set("guid", guid);
|
params.Set("guid", std::move(guid));
|
||||||
params.Set("hat", hat);
|
params.Set("hat", hat);
|
||||||
switch (value) {
|
switch (value) {
|
||||||
case SDL_HAT_UP:
|
case SDL_HAT_UP:
|
||||||
@ -670,55 +671,62 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui
|
|||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
|
||||||
// We will add those afterwards
|
|
||||||
// This list also excludes Screenshot since theres not really a mapping for that
|
|
||||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
|
|
||||||
switch_to_sdl_button = {
|
|
||||||
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
|
||||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
|
||||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
|
||||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
|
||||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
|
||||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
|
||||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
||||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
||||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
|
||||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
|
||||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
|
||||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
|
||||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
|
||||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
|
||||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
||||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
||||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
|
||||||
};
|
|
||||||
if (!params.Has("guid") || !params.Has("port")) {
|
if (!params.Has("guid") || !params.Has("port")) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||||
auto controller = joystick->GetSDLGameController();
|
auto* controller = joystick->GetSDLGameController();
|
||||||
if (!controller) {
|
if (controller == nullptr) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
ButtonMapping mapping{};
|
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
// We will add those afterwards
|
||||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
// This list also excludes Screenshot since theres not really a mapping for that
|
||||||
mapping[switch_button] =
|
using ButtonBindings =
|
||||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||||
}
|
static constexpr ButtonBindings switch_to_sdl_button{{
|
||||||
|
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||||
|
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||||
|
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||||
|
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||||
|
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||||
|
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||||
|
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||||
|
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||||
|
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||||
|
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||||
|
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||||
|
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||||
|
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||||
|
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||||
|
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||||
|
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||||
|
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||||
|
}};
|
||||||
|
|
||||||
// Add the missing bindings for ZL/ZR
|
// Add the missing bindings for ZL/ZR
|
||||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
|
using ZBindings =
|
||||||
{
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
static constexpr ZBindings switch_to_sdl_axis{{
|
||||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||||
};
|
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||||
|
}};
|
||||||
|
|
||||||
|
ButtonMapping mapping;
|
||||||
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||||
|
|
||||||
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||||
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||||
|
mapping.insert_or_assign(
|
||||||
|
switch_button,
|
||||||
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||||
|
}
|
||||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||||
mapping[switch_button] =
|
mapping.insert_or_assign(
|
||||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
switch_button,
|
||||||
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||||
}
|
}
|
||||||
|
|
||||||
return mapping;
|
return mapping;
|
||||||
@ -729,8 +737,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
|||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||||
auto controller = joystick->GetSDLGameController();
|
auto* controller = joystick->GetSDLGameController();
|
||||||
if (!controller) {
|
if (controller == nullptr) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -739,16 +747,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
|||||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||||
const auto& binding_left_y =
|
const auto& binding_left_y =
|
||||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||||
mapping[Settings::NativeAnalog::LStick] =
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||||
binding_left_x.value.axis, binding_left_y.value.axis);
|
binding_left_x.value.axis,
|
||||||
|
binding_left_y.value.axis));
|
||||||
const auto& binding_right_x =
|
const auto& binding_right_x =
|
||||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||||
const auto& binding_right_y =
|
const auto& binding_right_y =
|
||||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||||
mapping[Settings::NativeAnalog::RStick] =
|
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||||
binding_right_x.value.axis, binding_right_y.value.axis);
|
binding_right_x.value.axis,
|
||||||
|
binding_right_y.value.axis));
|
||||||
return mapping;
|
return mapping;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -784,7 +794,7 @@ public:
|
|||||||
}
|
}
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
|
[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
case SDL_JOYAXISMOTION:
|
case SDL_JOYAXISMOTION:
|
||||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||||
@ -795,7 +805,7 @@ public:
|
|||||||
case SDL_JOYHATMOTION:
|
case SDL_JOYHATMOTION:
|
||||||
return {SDLEventToButtonParamPackage(state, event)};
|
return {SDLEventToButtonParamPackage(state, event)};
|
||||||
}
|
}
|
||||||
return {};
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user