android: Fix screen orientation & blurriness.
This commit is contained in:
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6b898c6d69
commit
ea716eb5cc
@ -6,15 +6,12 @@ package org.yuzu.yuzu_emu.activities
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import android.app.Activity
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import android.app.Activity
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import android.content.Context
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import android.content.Context
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import android.content.Intent
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import android.content.Intent
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import android.content.res.Configuration
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import android.graphics.Rect
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import android.graphics.Rect
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import android.hardware.Sensor
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import android.hardware.Sensor
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import android.hardware.SensorEvent
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import android.hardware.SensorEvent
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import android.hardware.SensorEventListener
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import android.hardware.SensorEventListener
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import android.hardware.SensorManager
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import android.hardware.SensorManager
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import android.hardware.display.DisplayManager
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import android.os.Bundle
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import android.os.Bundle
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import android.view.Display
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import android.view.InputDevice
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.KeyEvent
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import android.view.MotionEvent
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import android.view.MotionEvent
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@ -23,7 +20,6 @@ import android.view.View
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import android.view.inputmethod.InputMethodManager
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import android.view.inputmethod.InputMethodManager
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import androidx.activity.viewModels
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import androidx.activity.viewModels
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import androidx.appcompat.app.AppCompatActivity
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.content.getSystemService
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import androidx.core.view.WindowInsetsControllerCompat
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@ -39,7 +35,6 @@ import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.NfcReader
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@ -148,11 +143,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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super.onResume()
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super.onResume()
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nfcReader.startScanning()
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nfcReader.startScanning()
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startMotionSensorListener()
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startMotionSensorListener()
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NativeLibrary.notifyOrientationChange(
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EmulationMenuSettings.landscapeScreenLayout,
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getAdjustedRotation()
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)
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}
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}
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override fun onPause() {
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override fun onPause() {
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@ -258,24 +248,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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private fun getAdjustedRotation():Int {
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val rotation = getSystemService<DisplayManager>()!!.getDisplay(Display.DEFAULT_DISPLAY).rotation
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val config: Configuration = resources.configuration
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if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
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(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0 ||
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(config.screenLayout and Configuration.SCREENLAYOUT_SIZE_SMALL) != 0) {
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return rotation
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}
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when (rotation) {
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Surface.ROTATION_0 -> return Surface.ROTATION_90
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Surface.ROTATION_90 -> return Surface.ROTATION_0
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Surface.ROTATION_180 -> return Surface.ROTATION_270
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Surface.ROTATION_270 -> return Surface.ROTATION_180
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}
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return rotation
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}
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private fun restoreState(savedInstanceState: Bundle) {
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private fun restoreState(savedInstanceState: Bundle) {
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game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
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game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
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}
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}
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@ -94,14 +94,6 @@ public:
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m_native_window = native_window;
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m_native_window = native_window;
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}
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}
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u32 ScreenRotation() const {
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return m_screen_rotation;
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}
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void SetScreenRotation(u32 screen_rotation) {
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m_screen_rotation = screen_rotation;
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}
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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const std::string& custom_driver_name,
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir) {
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const std::string& file_redirect_dir) {
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@ -400,7 +392,6 @@ private:
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// Window management
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// Window management
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std::unique_ptr<EmuWindow_Android> m_window;
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std::unique_ptr<EmuWindow_Android> m_window;
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ANativeWindow* m_native_window{};
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ANativeWindow* m_native_window{};
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u32 m_screen_rotation{};
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// Core emulation
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// Core emulation
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Core::System m_system;
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Core::System m_system;
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@ -426,10 +417,6 @@ private:
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} // Anonymous namespace
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} // Anonymous namespace
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u32 GetAndroidScreenRotation() {
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return EmulationSession::GetInstance().ScreenRotation();
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}
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static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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Common::Log::Initialize();
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::Log::SetColorConsoleBackendEnabled(true);
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@ -473,13 +460,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env,
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EmulationSession::GetInstance().SurfaceChanged();
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EmulationSession::GetInstance().SurfaceChanged();
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}
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_notifyOrientationChange(JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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jint layout_option,
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jint rotation) {
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return EmulationSession::GetInstance().SetScreenRotation(static_cast<u32>(rotation));
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env,
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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[[maybe_unused]] jclass clazz,
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jstring j_directory) {
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jstring j_directory) {
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@ -37,10 +37,6 @@
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef ANDROID
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extern u32 GetAndroidScreenRotation();
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#endif
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namespace Vulkan {
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namespace Vulkan {
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namespace {
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namespace {
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@ -78,47 +74,6 @@ struct ScreenRectVertex {
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}
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}
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};
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};
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#ifdef ANDROID
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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constexpr u32 ROTATION_0 = 0;
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constexpr u32 ROTATION_90 = 1;
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constexpr u32 ROTATION_180 = 2;
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constexpr u32 ROTATION_270 = 3;
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// clang-format off
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switch (GetAndroidScreenRotation()) {
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case ROTATION_0:
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// Desktop
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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case ROTATION_180:
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// Reverse desktop
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return {-2.f / width, 0.f, 0.f, 0.f,
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0.f, -2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, 1.f, 0.f, 1.f};
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case ROTATION_270:
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// Reverse landscape
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return { 0.f, -2.f / width, 0.f, 0.f,
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2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 1.f, 0.f, 1.f};
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case ROTATION_90:
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default:
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// Landscape
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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}
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// clang-format on
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}
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#else
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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// clang-format off
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return { 2.f / width, 0.f, 0.f, 0.f,
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return { 2.f / width, 0.f, 0.f, 0.f,
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@ -128,8 +83,6 @@ std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format on
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// clang-format on
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}
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}
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#endif
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u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
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u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
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using namespace VideoCore::Surface;
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using namespace VideoCore::Surface;
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return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
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return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
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@ -231,7 +231,12 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bo
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.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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.pQueueFamilyIndices = nullptr,
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#ifdef ANDROID
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// On Android, do not allow surface rotation to deviate from the frontend.
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.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
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#else
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.preTransform = capabilities.currentTransform,
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.preTransform = capabilities.currentTransform,
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#endif
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.compositeAlpha = alpha_flags,
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.compositeAlpha = alpha_flags,
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.presentMode = present_mode,
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.presentMode = present_mode,
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.clipped = VK_FALSE,
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.clipped = VK_FALSE,
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