shader: Implement LDG .U.128 as .128
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@ -118,7 +118,8 @@ void TranslatorVisitor::LDG(u64 insn) {
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}
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break;
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}
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case LoadSize::B128: {
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case LoadSize::B128:
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case LoadSize::U128: {
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if (!IR::IsAligned(dest_reg, 4)) {
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throw NotImplementedException("Unaligned data registers");
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}
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@ -128,8 +129,6 @@ void TranslatorVisitor::LDG(u64 insn) {
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}
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break;
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}
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case LoadSize::U128:
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throw NotImplementedException("LDG U.128");
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default:
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throw NotImplementedException("Invalid LDG size {}", ldg.size.Value());
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}
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