HID: Fix SL and SR buttons for right joycon

This commit is contained in:
german77 2021-04-02 09:03:11 -05:00
parent 65774084fd
commit eaf0c4af11
1 changed files with 6 additions and 2 deletions

View File

@ -413,12 +413,16 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
} }
if (controller_type == NPadControllerType::JoyLeft || if (controller_type == NPadControllerType::JoyLeft) {
controller_type == NPadControllerType::JoyRight) {
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
} }
if (controller_type == NPadControllerType::JoyRight) {
pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
}
if (controller_type == NPadControllerType::GameCube) { if (controller_type == NPadControllerType::GameCube) {
trigger_entry.l_analog = static_cast<s32>( trigger_entry.l_analog = static_cast<s32>(
button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0); button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);