Merge pull request #6502 from ameerj/vendor-title
main: Add GPU Vendor name to running title bar
This commit is contained in:
commit
ec68cba440
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@ -42,6 +42,8 @@ public:
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[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
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[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
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[[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
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// Getter/setter functions:
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// Getter/setter functions:
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// ------------------------
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// ------------------------
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@ -202,13 +202,13 @@ Device::Device() {
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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throw std::runtime_error{"Insufficient version"};
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throw std::runtime_error{"Insufficient version"};
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}
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}
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::vector extensions = GetExtensions();
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_nvidia = vendor_name == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_amd = vendor_name == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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const bool is_intel = vendor_name == "Intel";
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#ifdef __unix__
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#ifdef __unix__
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const bool is_linux = true;
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const bool is_linux = true;
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@ -275,6 +275,56 @@ Device::Device() {
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}
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}
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}
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}
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std::string Device::GetVendorName() const {
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if (vendor_name == "NVIDIA Corporation") {
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return "NVIDIA";
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}
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if (vendor_name == "ATI Technologies Inc.") {
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return "AMD";
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}
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if (vendor_name == "Intel") {
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// For Mesa, `Intel` is an overloaded vendor string that could mean crocus or iris.
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// Simply return `INTEL` for those as well as the Windows driver.
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return "INTEL";
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}
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if (vendor_name == "Intel Open Source Technology Center") {
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return "I965";
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}
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if (vendor_name == "Mesa Project") {
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return "I915";
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}
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if (vendor_name == "Mesa/X.org") {
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// This vendor string is overloaded between llvmpipe, softpipe, and virgl, so just return
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// MESA instead of one of those driver names.
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return "MESA";
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}
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if (vendor_name == "AMD") {
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return "RADEONSI";
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}
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if (vendor_name == "nouveau") {
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return "NOUVEAU";
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}
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if (vendor_name == "X.Org") {
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return "R600";
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}
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if (vendor_name == "Collabora Ltd") {
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return "ZINK";
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}
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if (vendor_name == "Intel Corporation") {
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return "OPENSWR";
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}
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if (vendor_name == "Microsoft Corporation") {
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return "D3D12";
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}
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if (vendor_name == "NVIDIA") {
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// Mesa's tegra driver reports `NVIDIA`. Only present in this list because the default
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// strategy would have returned `NVIDIA` here for this driver, the same result as the
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// proprietary driver.
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return "TEGRA";
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}
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return vendor_name;
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}
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Device::Device(std::nullptr_t) {
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Device::Device(std::nullptr_t) {
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max_uniform_buffers.fill(std::numeric_limits<u32>::max());
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max_uniform_buffers.fill(std::numeric_limits<u32>::max());
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uniform_buffer_alignment = 4;
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uniform_buffer_alignment = 4;
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@ -22,6 +22,8 @@ public:
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explicit Device();
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explicit Device();
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explicit Device(std::nullptr_t);
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explicit Device(std::nullptr_t);
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[[nodiscard]] std::string GetVendorName() const;
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
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return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
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}
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}
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@ -130,6 +132,7 @@ private:
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static bool TestVariableAoffi();
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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static bool TestPreciseBug();
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std::string vendor_name;
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std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
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std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
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size_t uniform_buffer_alignment{};
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size_t uniform_buffer_alignment{};
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@ -70,6 +70,10 @@ public:
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return &rasterizer;
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return &rasterizer;
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}
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return device.GetVendorName();
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}
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private:
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private:
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/// Initializes the OpenGL state and creates persistent objects.
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/// Initializes the OpenGL state and creates persistent objects.
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void InitOpenGLObjects();
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void InitOpenGLObjects();
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@ -47,6 +47,10 @@ public:
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return &rasterizer;
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return &rasterizer;
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}
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return device.GetDriverName();
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}
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private:
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private:
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void Report() const;
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void Report() const;
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@ -532,6 +532,27 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
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return (supported_usage & wanted_usage) == wanted_usage;
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return (supported_usage & wanted_usage) == wanted_usage;
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}
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}
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std::string Device::GetDriverName() const {
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switch (driver_id) {
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case VK_DRIVER_ID_AMD_PROPRIETARY:
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return "AMD";
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case VK_DRIVER_ID_AMD_OPEN_SOURCE:
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return "AMDVLK";
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case VK_DRIVER_ID_MESA_RADV:
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return "RADV";
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case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
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return "NVIDIA";
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case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
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return "INTEL";
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case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
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return "ANV";
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case VK_DRIVER_ID_MESA_LLVMPIPE:
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return "LAVAPIPE";
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default:
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return vendor_name;
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}
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}
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void Device::CheckSuitability(bool requires_swapchain) const {
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void Device::CheckSuitability(bool requires_swapchain) const {
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std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
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std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
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bool has_swapchain = false;
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bool has_swapchain = false;
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@ -45,6 +45,9 @@ public:
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/// Reports a shader to Nsight Aftermath.
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/// Reports a shader to Nsight Aftermath.
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void SaveShader(const std::vector<u32>& spirv) const;
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void SaveShader(const std::vector<u32>& spirv) const;
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/// Returns the name of the VkDriverId reported from Vulkan.
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std::string GetDriverName() const;
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/// Returns the dispatch loader with direct function pointers of the device.
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/// Returns the dispatch loader with direct function pointers of the device.
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const vk::DeviceDispatch& GetDispatchLoader() const {
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const vk::DeviceDispatch& GetDispatchLoader() const {
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return dld;
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return dld;
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@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "util/overlay_dialog.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/bootmanager.h"
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@ -1426,7 +1427,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
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const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
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const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
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title_name += instruction_set_suffix;
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title_name += instruction_set_suffix;
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
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UpdateWindowTitle(title_name, title_version);
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const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
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UpdateWindowTitle(title_name, title_version, gpu_vendor);
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loading_screen->Prepare(system.GetAppLoader());
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loading_screen->Prepare(system.GetAppLoader());
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loading_screen->show();
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loading_screen->show();
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@ -2855,8 +2857,8 @@ void GMainWindow::MigrateConfigFiles() {
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}
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}
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}
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}
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void GMainWindow::UpdateWindowTitle(const std::string& title_name,
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void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
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const std::string& title_version) {
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std::string_view gpu_vendor) {
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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const auto description = std::string(Common::g_scm_desc);
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const auto build_id = std::string(Common::g_build_id);
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const auto build_id = std::string(Common::g_build_id);
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@ -2869,7 +2871,8 @@ void GMainWindow::UpdateWindowTitle(const std::string& title_name,
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if (title_name.empty()) {
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if (title_name.empty()) {
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setWindowTitle(QString::fromStdString(window_title));
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setWindowTitle(QString::fromStdString(window_title));
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} else {
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} else {
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const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version);
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const auto run_title =
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fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor);
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setWindowTitle(QString::fromStdString(run_title));
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setWindowTitle(QString::fromStdString(run_title));
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}
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}
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}
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}
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@ -287,8 +287,8 @@ private:
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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void MigrateConfigFiles();
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void MigrateConfigFiles();
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void UpdateWindowTitle(const std::string& title_name = {},
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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const std::string& title_version = {});
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std::string_view gpu_vendor = {});
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void UpdateStatusBar();
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void UpdateStatusBar();
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void UpdateStatusButtons();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void UpdateUISettings();
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