shader: Implement HMUL2

This commit is contained in:
FernandoS27 2021-03-21 02:08:04 +01:00 committed by ameerj
parent 28dff6a629
commit ed6cd3c94a
3 changed files with 144 additions and 16 deletions

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@ -81,6 +81,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.cpp frontend/maxwell/translate/impl/half_floating_point_helper.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.h frontend/maxwell/translate/impl/half_floating_point_helper.h
frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
frontend/maxwell/translate/impl/impl.cpp frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h frontend/maxwell/translate/impl/impl.h
frontend/maxwell/translate/impl/integer_add.cpp frontend/maxwell/translate/impl/integer_add.cpp

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@ -0,0 +1,143 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell {
namespace {
void HMUL2(TranslatorVisitor& v, u64 insn, Merge merge, bool sat, bool abs_a, bool neg_a,
Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b,
HalfPrecision precision) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
} const hmul2{insn};
auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hmul2.src_a), swizzle_a)};
auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
const bool promotion{lhs_a.Type() != lhs_b.Type()};
if (promotion) {
if (lhs_a.Type() == IR::Type::F16) {
lhs_a = v.ir.FPConvert(32, lhs_a);
rhs_a = v.ir.FPConvert(32, rhs_a);
}
if (lhs_b.Type() == IR::Type::F16) {
lhs_b = v.ir.FPConvert(32, lhs_b);
rhs_b = v.ir.FPConvert(32, rhs_b);
}
}
lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a);
rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a);
lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
const IR::FpControl fp_control{
.no_contraction{true},
.rounding{IR::FpRounding::DontCare},
.fmz_mode{HalfPrecision2FmzMode(precision)},
};
IR::F16F32F64 lhs{v.ir.FPMul(lhs_a, lhs_b, fp_control)};
IR::F16F32F64 rhs{v.ir.FPMul(rhs_a, rhs_b, fp_control)};
if (precision == HalfPrecision::FMZ && !sat) {
// Do not implement FMZ if SAT is enabled, as it does the logic for us.
// On D3D9 mode, anything * 0 is zero, even NAN and infinity
const IR::F32 zero{v.ir.Imm32(0.0f)};
const IR::U1 lhs_zero_a{v.ir.FPEqual(lhs_a, zero)};
const IR::U1 lhs_zero_b{v.ir.FPEqual(lhs_b, zero)};
const IR::U1 lhs_any_zero{v.ir.LogicalOr(lhs_zero_a, lhs_zero_b)};
lhs = IR::F16F32F64{v.ir.Select(lhs_any_zero, zero, lhs)};
const IR::U1 rhs_zero_a{v.ir.FPEqual(rhs_a, zero)};
const IR::U1 rhs_zero_b{v.ir.FPEqual(rhs_b, zero)};
const IR::U1 rhs_any_zero{v.ir.LogicalOr(rhs_zero_a, rhs_zero_b)};
rhs = IR::F16F32F64{v.ir.Select(rhs_any_zero, zero, rhs)};
}
if (sat) {
lhs = v.ir.FPSaturate(lhs);
rhs = v.ir.FPSaturate(rhs);
}
if (promotion) {
lhs = v.ir.FPConvert(16, lhs);
rhs = v.ir.FPConvert(16, rhs);
}
v.X(hmul2.dest_reg, MergeResult(v.ir, hmul2.dest_reg, lhs, rhs, merge));
}
void HMUL2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_a, bool neg_a, bool abs_b, bool neg_b,
Swizzle swizzle_b, const IR::U32& src_b) {
union {
u64 raw;
BitField<49, 2, Merge> merge;
BitField<47, 2, Swizzle> swizzle_a;
BitField<39, 2, HalfPrecision> precision;
} const hmul2{insn};
HMUL2(v, insn, hmul2.merge, sat, abs_a, neg_a, hmul2.swizzle_a, abs_b, neg_b, swizzle_b, src_b,
hmul2.precision);
}
} // namespace
void TranslatorVisitor::HMUL2_reg(u64 insn) {
union {
u64 raw;
BitField<32, 1, u64> sat;
BitField<31, 1, u64> neg_b;
BitField<30, 1, u64> abs_b;
BitField<44, 1, u64> abs_a;
BitField<28, 2, Swizzle> swizzle_b;
} const hmul2{insn};
HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, false, hmul2.abs_b != 0, hmul2.neg_b != 0,
hmul2.swizzle_b, GetReg20(insn));
}
void TranslatorVisitor::HMUL2_cbuf(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> sat;
BitField<54, 1, u64> abs_b;
BitField<43, 1, u64> neg_a;
BitField<44, 1, u64> abs_a;
} const hmul2{insn};
HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, hmul2.abs_b != 0, false,
Swizzle::F32, GetCbuf(insn));
}
void TranslatorVisitor::HMUL2_imm(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> sat;
BitField<56, 1, u64> neg_high;
BitField<30, 9, u64> high;
BitField<29, 1, u64> neg_low;
BitField<20, 9, u64> low;
BitField<43, 1, u64> neg_a;
BitField<44, 1, u64> abs_a;
} const hmul2{insn};
const u32 imm{static_cast<u32>(hmul2.low << 6) | ((hmul2.neg_low != 0 ? 1 : 0) << 15) |
static_cast<u32>(hmul2.high << 22) | ((hmul2.neg_high != 0 ? 1 : 0) << 31)};
HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, false, false,
Swizzle::H1_H0, ir.Imm32(imm));
}
void TranslatorVisitor::HMUL2_32I(u64 insn) {
union {
u64 raw;
BitField<55, 2, HalfPrecision> precision;
BitField<52, 1, u64> sat;
BitField<53, 2, Swizzle> swizzle_a;
BitField<20, 32, u64> imm32;
} const hmul2{insn};
const u32 imm{static_cast<u32>(hmul2.imm32)};
HMUL2(*this, insn, Merge::H1_H0, hmul2.sat != 0, false, false, hmul2.swizzle_a, false, false,
Swizzle::H1_H0, ir.Imm32(imm), hmul2.precision);
}
} // namespace Shader::Maxwell

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@ -181,22 +181,6 @@ void TranslatorVisitor::GETLMEMBASE(u64) {
ThrowNotImplemented(Opcode::GETLMEMBASE); ThrowNotImplemented(Opcode::GETLMEMBASE);
} }
void TranslatorVisitor::HMUL2_reg(u64) {
ThrowNotImplemented(Opcode::HMUL2_reg);
}
void TranslatorVisitor::HMUL2_cbuf(u64) {
ThrowNotImplemented(Opcode::HMUL2_cbuf);
}
void TranslatorVisitor::HMUL2_imm(u64) {
ThrowNotImplemented(Opcode::HMUL2_imm);
}
void TranslatorVisitor::HMUL2_32I(u64) {
ThrowNotImplemented(Opcode::HMUL2_32I);
}
void TranslatorVisitor::HSET2_reg(u64) { void TranslatorVisitor::HSET2_reg(u64) {
ThrowNotImplemented(Opcode::HSET2_reg); ThrowNotImplemented(Opcode::HSET2_reg);
} }